1.3 Profit
Sylvia woke slowly, as if from a very deep sleep, even though she could remember ascending the second ladder seemingly seconds before. There had been a trapdoor, and then here she was, crumpled on the ground with her shield beneath her head as a pillow.
Gingerly, she stood up, then staggered, suddenly dizzy. She felt... different. And then she looked down at her bulky frame, her broad shoulders, her hairy arms. Sylvia was no more. And somehow, through all the grogginess, it felt right.
Silven took a few moments and then looked around at the landscape that stretched out before his eyes. He appeared to be on a small hillock, with the crumbling remains of a watchtower boxing him in on three sides. The trapdoor was shut, even though he had no recollection of closing it behind him. For the most part, an open woodland spread out around the tower, a slight breeze rustling the leaves of the oaks soothingly. To Silvenâs rear, however, the grass sloped down to a grey marsh filled with the croaking of frogs and the buzzing of flies. Just beyond the near edge, an immense earthen wall rose up to loom over the bog. Its top was adorned with metal spikes, and Silven could just make out slender figures peering out. That was where he had been held captive, he knew it, and suddenly, his limbs tensed with an instinctive urge to get going. There could be search parties anywhere by now.
The warrior hurried off into the trees. There was hardly any undergrowth, and when he stumbled to a halt at the sight of a thick bramble, his feet passed straight through to the other side as if he were a ghost. Silven pressed a hand worriedly over his brow and moved on. Too many strange things had happened in too short a time for any sane being to cope with.
Soon, the trees closed in, and the howls of their hideous residents rang out all around. Dark shadows scampered by as Silven walked, and finally, those shadows grew braver. Ragged wolves with fangs the size of the manâs sword beset their prey from all sides, and Silven raised his shield as the onslaught began. The teeth clattered against copper and Silven cried out as pain soaked into his flesh anyway. He fought on, skewering one snarling hound through the chest and then rounding on a second to slice its head clean off. With two fiends down, it was easier to bring his shield to bear against further attacks, but the pain continued. As the last wolf was slain, Silven sunk to his knees and groaned, studying his arms for signs of damage. None. But, even as he rested, his energy returned and on he pressed.
Finally, he picked up a footpath through the clustering plants. It ran on and on to the left and right, with nothing to distinguish which way would lead to food and shelter. If any led to anything but cursed wolves and blackroaches, that was.
As if summoned, a young man in yellowed robes appeared from around the bend and approached the tired hero. âGreetings, friend. You must be new to these parts. I have just the thing you may need.â
Silven grunted and looked down at his shield and prison rags. âSomething to keep the wolves off, if you have it. This thingâs useless.â
The merchant chuckled politely and looked Silven up and down. âMy, my, you wouldnât expect it to block anything, would you? That shield, and those...clothes for that matter, theyâre part of you. And whatâs that, copper? Itâll take the edge off, but no more. Iron, steel, stonium, thatâs what you need. But you wonât find many skilled blacksmiths this side of Solmond City.â
Silven sighed. âGreat, Iâll go there, then. Which way?â
The merchant laughed again. âMay Alder bless you. If youâve just arrived, you canât go straight to the capital.â
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Silven frowned. âWhy not?â
The man hesitated. âBecause... you just canât! Not until youâve been round half the kingdom first. Youâd never get there for one, and even if you did, have you got the coin to bribe the guards? The letter from Count Steinbrook? The ashes of Old Tomâs father? Thought not.â
Silven stuck his sword in the earth, dropped his shield, and folded his arms. He was in no mood for games. âOkay. Iâm tired. Iâm hungry. For now, I just want somewhere pleasant to gather my thoughts. Somewhere Iâm not going to be torn apart by every critter that happens to see me slinking by.â
The merchant brightened. âAhhh, I was coming to that. You need to go right to Gigglewick; thatâs the closest village. Thereâs an inn, a stable, a far inferior merchant... but before you go, I ask one thing. Do you want to slog there and back, there and back every time you want to cash in on your gallivanting? Perhaps this might help.â The man threw back his robes and produced a wad of thick parchments from an inner pocket. He pulled one out to reveal a map. Or, what would have been a map, should any roads, rivers, mountains, forests, landmarks, villages, towns, cities, castles or dungeons be actually marked. Silven opened his mouth to point all this out, but the merchant went on. âOldeburgh in your pocket. If you had any, that is. When youâre sent somewhere and trot off for the first time, you can return later just by using the magic point.â And the man twizzled his fingers and flicked at the paper. He looked quite like a moron.
Silven reached out for the map. âWell, thanks, I suppose. Now, Iâll be on my way to that inn...â
The man snapped the parchment back with a groan. âHavenât you been listening? Itâs useless unless I send you. Like so.â He drew out a stick of charcoal and drew a tiny house up in the north-west corner of the map. âThere, Gigglewick. And, of course, Iâm not doing this for free. Thatâll be ten coppers, please.â
Silven threw up his hands. âIâve just come from... well, someplace I wasnât allowed money.â
âAlternative payment options exist. Ten blackroach wingcases or five wolf fluffs should do it.â
âYou mean I was supposed to sit there brushing those mangy brutes whilst the rest of the pack caught up? Forget it!â Silven turned in the direction the bewildered man had pointed out and marched off. He only got a few steps before the cogs started whirring, and he stopped dead. He turned round and sidled back up to the man, who was just folding his maps back into his robes. âHold on a minute. You say the map works if youâre sent by someone else?â
âOnly after youâve been there once,â laughed the man nervously.
âBut is it you that has to be there, or just the map?â
âThe special parchment soaks up location magic from the, err, location and stores it in the point marked by the charcoal of the urius root. The intention magic of the sender needs to coabulate with the mapâs presence matrix, and then when the user-â
âYes, yes,â interrupted Silven. âWhatâs your name, my good sir?â
âOlgred?â answered the merchant, backing away.
âWell, Olgred, youâre doing this wrong. Have you got your own filled in map?â
âThe Fast Travel Supreme, the like of which shall not be made again.â The man drew closer and proudly presented a beautiful watercolour canvas of the land. Silven smiled. âYouâve got yourself a business opportunity. Half of your earnings, an exclusive partnership, no other collaborators. Got it?â
Olgred looked on in wonder as Silven laid his favourite map on the ground, took his charcoal, and began to draw on a blank sheet. Two dozen maps later, he stopped and handed his work back to his puzzled partner. âThere you go. Iâve sent you to all of the places. Now, take a really long walk. Sell ready-made fast travel. Profit.â
Olgred stared, and stared, and stared. âI... Iâve never really thought of it that way. This could change the world! Theyâll be worth silvers! Oh, my dear man, how can I ever repay you?â
Silven stood. âHalf, remember? And if I may, instant sleep?â He took the Fast Travel Supreme and hovered a finger over Solmond City. âThink of it as a deposit.â And he was gone.