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Chapter 1097 The unique advantage of World of Warcraft
Translator 549690339
âZou Zhuo was in a daze the whole time, so much so that he didnât even realize when Mograineâs hammer hit his head ... â
âFive minutes later, they were back at the entrance of the chapel, looking at Mograine in the distance. â
They fell into an awkward silence ...
âThis boss fight was like a roller coaster, the ups and downs were too exciting ... â
âZou Zhuo took a bite of his magic bread,ââââSo, why can they resurrect in the middle of a battle, and why canât they be interrupted ...ââ â
âââAnd,ââ Lin Xue added,ââhe was resurrected with full health.ââ â
âZou Zhuo,ââit reminds me of the cross of rebirth back in heaven, I thought it had the same effect as xinchun bro ...ââ â
âLin Xue said,[but these two bosses donât need any materials to resurrect. They donât have any CD ...] â
âââMaybe ... This is a dog ...ââ Old P was silent for a moment. â
âXue Lin,ââ()ââ â
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âOn the fourth day of the server opening, the first batch of players had basically reached level 40 and above. At the same time, there were still new players joining in. â
âZou Zhuoâs server, Deathwing, was one of the more popular servers thanks to its name. â
âAfter playing for more than 30 hours, the first batch of players had understood the basic mechanisms of World of Warcraft, and they wouldnât make jokes like thieves wearing cloth armor and hunters not catching pets. â
âAs the first batch of players enjoyed a good reputation, more and more people were attracted to World of Warcraft. The players who had been waiting and watching the game made up their minds. â
âWorld of Warcraft had its own official forum, but people still preferred to discuss on the official website of the universe of Azeroth, especially the National Geographic of Azeroth. â
âBecause the NGA in this world was created by Chen Mo a long time ago, it could be seen as a gathering place for the first group of people who loved Azeroth. There were doujin novels, paintings, official historical research, discussion of games, and so on. â
âSince the time of I am MT, NGA had been studying the universe of Azeroth, so it had the best foundation and the overall atmosphere was more harmonious. Therefore, when World of Warcraft was released, a large number of players had come here and treated it as an official forum. â
âThe players were all posting all sorts of posts, discussing what they had encountered in the game over the past few days. â
âââIâm addicted to blood these days! However, Iâm just a lowly player. The Scarlet Crusade set is only missing a pair of pants, and I canât get it no matter what! Iâm really going to vomit blood ...ââ â
âââWhy are you guys running the dungeon? level 40 blue equipment will be sold in the shop sooner or later! I havenât reached the maximum level yet, so I should just focus on completing missions and leveling up!ââ â
âââHehe, when youâre being chased by a warrior wearing a sanguine set and a whirlwind axe while doing a quest, youâll regret not clearing the dungeon properly.ââ â
âââYou donât say. There are so many Dungeons and so many quests. It feels so difficult to plan a reasonable leveling path.ââ â
âââYeah, Iâm a little confused after Iâm done grinding bloody at level 40. Where do I go next? Which big brother can tell me?ââ â
âââThe Arathi Highlands or Tanaris. There are still many choices.ââ â
âââIs there a place with fewer tribes? Now they fight whenever they see each other, itâs so annoying ...ââ â
âââItâs a PVP game after all, so itâs normal. If you think there are too many people, then go to a more remote place, such as the desolate land, filas, the hinterlands, or the swamp of sorrow. There might be fewer hostile players, but itâs not that far off. ââ â
âââHave you all learned horsemanship? Did you buy the horses? Iâve been killing monsters so much recently that Iâm about to puke. I feel like itâs really painful to save up a hundred gold ...ââ â
âââIf you donât have it, you can borrow it first. By the way, you can make money by learning professional skills.ââ â
âââIâve been addicted to the battlefield recently, and Iâve been running home with Warsongâs flag in my dreams ...ââ â
âMost of the players had the same feeling. Although they felt that they had leveled up quite quickly and understood the gameâs mechanics, they still felt that they had missed out on a lot of content and could come back and savor it. â
âCompared to other mmorpgs, World of Warcraft had two obvious advantages, and the design of this game was more than ten years ahead of the current era. â
âFirst, World of Warcraft was generous and spared no effort in creating the world-building and quest lines. â
âTo put it simply, in World of Warcraft, players could choose from at least three leveling maps when they wanted to level up from level 40 to level 50, and it was even more so when they wanted to level up from level 50 to level 60. In other words, the number of tasks you need to level up is far less than the actual number of tasks that exist in the game. â
âIn other words, even if you did quests until you vomited, you might not be able to complete all the quests of this level. â
âIt was easy to say, but in Chen Moâs previous life, many mmorpgs didnât manage to do this even after more than ten years. â
âOn the other hand, mmorpgs preferred to use main storylines and side quests to fill in the gaps in the gameplay. For example, when a player reached level 20, the system would tell them that the next main storyline would start at level 30. At the stage of 20 to 30, they could only do side quests and other activities that gave more experience. â
âOf course, this method would usually calculate the experience very accurately. For example, after you completed the main quest at level 20, you would only need to do three side quests and three events to reach level 32. In fact, you could do the main quest at level 30. As long as the players followed this path, they would never be stuck. â
âWas there any benefit to this? Yes, it saved him a lot of trouble. It was precisely because the main storyline couldnât support the players âgaming experience that they needed to use this kind of split main storyline to forcibly extend the playersâ leveling up storyline. At the same time, they stuffed some less nutritious side quests and completely meaningless experience activities into the ball, making the players feel that there was a lot of content at first glance. â
But in reality? This was being lazy.
âWhat was World of Warcraft doing? In order to create a huge world, it deliberately created more maps, missions, and Dungeons than the players really needed. â
âIf I followed the practice of other games, I would only need to make three maps from level 40 to level 60. Tanaris, angolo crater, Silithus. These three maps were enough for players to level up from level 40 to level 60. â
âWhat if the process wasnât long enough? he could just add daily activities and some unnutritious side quests, let the players go to the crater to dig for feces, move sand in Silithus, and then repeatedly farm zul âfarrak. Wouldnât that be enough? â
âHowever, how did World of Warcraft do it? 40-60 There were also maps of the East and West plaguelands, Felwood forest, Winterspring Valley, cursed land, burning Plains ... â
âMoreover, there were many quests and Dungeons in each map. â
The workload was several times greater just to make the world more colorful.