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Chapter 1121 Can you still struggle in a movie-like game
Translator 549690339
âWhile World of Warcraft was popular around the world, it also had a wide influence on the game industry.â
âIn fact, before World of Warcraft was released, many VR games from other companies had already launched Matrixâs gaming pods, and they sold well.â
âHowever, after World of Warcraft was released, the sales of the games that were released in the same period didnât do well.â
âAs a time-pay game, World of Warcraft had a fixed monthly investment. In addition to the monthly card, many players had to spend money on various expenses in the game, such as buying purple equipment, horses, materials ... They needed money everywhere.â
âMore importantly, World of Warcraft took up a lot of the players âtime.â
âAlthough the game officials recommended players to play in sleep mode at night, some hardcore players would still play World of Warcraft in the day.â
âAfter all, the gameâs content was too rich. Even if you were online for 24 hours a day, you would always have something to do.â
âTherefore, after being occupied by both time and money, many players couldnât spare the energy to play other games, so it was not surprising that the games released at the same time were unpopular.â
This was also different from the games that Chen Mo had made before.
âAlthough the previous games such as ââdoomsday of United Statesââ,ââLegend of Zeldaââ and GTA were also excellent, they were still single-player games after all. Everyoneâs popularity was basically maintained for two or three months. After this period passed, the players would have completed the plot once and then turn to pay attention to other games.â
âAs long as the other companies release their games at a different time, releasing them during the players âfree time, theyâll be able to get good sales.â
âHowever, the popularity of World of Warcraft wouldnât last for just two or three months, but could even last for two or three years.â
âThis left the other game companies in a dilemma. The MMORPG that no one thought highly of before had not only become popular, but it was also extremely popular.â
âMost importantly, this subverted the ideas of many designers.â
âAlthough Chen Moâs previous Triple-A games had revolutionary improvements to the concept of ââmovie-like gamesââ and ââopen worldââ, they were still within a certain framework. However, the impact of World of Warcraft on the VR industry was more like League of Legends and PlayerUnknownâs Battleground.â
This even led to a huge discussion among many video game designers. What would be the mainstream future of the next generation of VR?
âââFrom the matrix shopping center to World of Warcraft, Chen Moâs thoughts are obviously focused on the virtual world.âââ
âââI have to admit that the players âneed for social interaction has always occupied a very important position. Previously, Triple-A masterpieces dominated the market, but it was probably because our technical level was not up to par, so they presented a special state in a special period of history. However, with the emergence of sleep mode, players âgaming time will be greatly extended, and the concept of next generation VR+ virtual world will become more and more mainstream. âââ
âââMoreover, thereâs a very fatal flaw in the current single-player games. The game content is limited, and itâs difficult to generate continuous benefits for a period of time. Most players wonât consider experiencing it a second time after experiencing the plot once. The popularity of World of Warcraft might mean the return of mmorpgs. âââ
âââThis kind of return is by no means a simple terminal lucidity. Itâs more like the Renaissance. Itâs the old content that glowed with vitality after obtaining a new platform.âââ
âHowever, there were also many designers who were against it.â
âââWorld of Warcraft is as popular as League of Legends and PlayerUnknownâs Battleground. When League of Legends first appeared, how many video game designers mistook MOBA games for the future?âââ
âââHowever, until now, thereâs only one successful MOBA game in the world, and thatâs League of Legends. The MOBA games that followed the trend didnât even make a splash. Games like PlayerUnknownâs Battleground are in a slightly better situation, but not by much. âââ
âââIt turns out that the appearance of such popular games is the result of a combination of many factors. Letâs not talk about other things. Who has the confidence to make the next world of Warcraft? You donât have the confidence, do you? But I believe that with your hard work, you can make the next mysterious Sea area or Dark Souls. Of course, even if the quality is not up to par, itâs still possible to make similar works. âââ
âââThatâs why itâs meaningless to be too concerned about the glory that World of Warcraft has achieved. Even if the future belongs to mmorpgs, most of our designers canât become the trend-makers.â
The debate was intense.
âIn fact, this debate wasnât entirely focused on the direction of the gameâs development. It was more about the disappointment and loss of the traditional single-player game mode.â
âAlthough many people felt that this kind of debate was meaningless,âhow the future of games would developâ was always a topic that people would talk about with relish.â
âWhen the video game designers saw that the popularity of the Triple-A games released at the same time was completely crushed by World of Warcraft, it was hard for them not to feel dejected. Some video game designers even felt that their years of hard work and accumulation had been in vain, which was unacceptable to many people.â
âMany video game designers were struggling to decide whether the once popular ââmovie-based gameââ would be able to continue its glory on the next generation VR platform.â
âAfter all, the matrix gaming pods had been around for a long time, and even Chen Mo had no plans to make a movie-like game.â
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âThe figures of World of Warcraft kept rising, and the number of active players and registered players kept breaking new records.â
âHowever, the research and development of World of Warcraft had come to an end. Although there was still some follow-up work to be done, there was less work to be done.â
Chen Mo was thinking about making a new game during the break period of World of Warcraft.
âActually, Chen Mo had been thinking about many things that designers were thinking about.â
âChen Mo had always had a preference for movie-based games. Just like ââdoomsday of the United Statesââ, a movie-based game had a core advantage that other game genres didnât have, which was the unparalleled sense of immersion and immersion.â
âHowever, on the next generation VR platform, movie-based games encountered a problem.â
It was that its core advantage had become a disadvantage.
âThe next generation of VR allowed the playerâs soul to transmigrate into the characterâs body. Whether it was their actions, actions, or feelings, they could obtain the feeling of ââtransmigrationââ.â
âOn the other hand, movie-based games often had strict restrictions on the players âactions. The playersâ fighting movements and actions were planned out, giving the players an unparalleled visual experience at the cost of a lower degree of freedom. Most importantly, the third-person perspective allowed the players to always see the handsome back and movements of the characters.â
âHowever, the soul travel experience of the next generation of VR games had many contradictions with the classic way of playing movie games.â