In the office, everyone was waiting eagerly for Chen Mo to present the design document.
Although they enjoyed themselves playing Leggo, the majority still didnât understand why Chen Mo had them do that, and even less so the connection between that and the new game.
Moreover, Chen Mo previously hinted at a VR game previously. Many thought Chen Mo would develop a game around Azeroth or a VR RPG game following Diablo, but they were now doubting that after playing with the sets.
What is the relationship between Leggo and the new game?
The powerpoint titled âMinecraft design conceptâ was displayed on the screen.
It was even simpler than Diablo as the presentation ended under ten minutes.
There were three main points, the rules of the game, the packaging, and additional modes.
The rules included the settings of the entire world, the restrictions players had with gathering and building, day-night cycles, killing monsters survival mode, crafting equipment, etc.
The packaging referred to making each block look as best as they can, allowing the players to connect things in game to real life.
Additional modes included the additional game modes that should be added in the later stages of the game, such as survival mode, creative mode, multiplayer, etc.
âThatâs about it, any questions?â Chen Mo asked and looked around for their responses.
Everybody looked at each other with the same expression on the face, âThatâs it? Are you joking?â
Zhou Hanyu cleared his throat, âI donât think thereâs a big problem with the design concept, it was presented quite clearly. But as a VR game, isnât Minecraft a bit... simple?â
Zheng Hongxi nodded, âI think so too, there arenât any story elements in this game. There isnât much in terms of numerics either. It doesnât even come close to Warcraft in terms of its complexity, much less Diablo.
Zhou Hanyu added, âYeah, and arenât the demands for graphics a little bit too low? The other VR games all go for a realistic look, going as far as rendering individual strands of hair. Based on what we have so far, I donât even think weâll have five fingers.â
âI think thereâs room for discussion whether or not the joy of the game could single handedly support all the sales. Sure building Lego was quite fun, but weâll need some kind of instructions. If we were given a bunch of different bits and pieces, whoâd be able to get on the level of manager? Weâd be able to make a horrible monster at best,â said Qian Kun.
Su Jinyu also pitched in, âYeah, I think so too. The main problem I have is, how many players out there are able to utilize their creativity and explore the entire unrestricted world? Moreover, VR players are a smaller market to start with.â
Usually, the few original members also had some doubts for this design concept draft.
Even though Su Jinyu and Zheng Hongxi had incredible trust in Chen Mo, that was built on grounds where Chen Moâs design concepts werenât dramatically different from theirs.
Evidently, Minecraft didnât match what they had hoped to be Thunderbolt Entertainmentâs first VR game.
Chen Mo laughed as he didnât mind the doubts the others had for his design concept.
Chen Mo spent all that effort to raise his three assistants to have their own thoughts and ideas after all. He wanted them to have their own perspectives instead of just having their head down and following whatever Chen Mo wanted to do.
All these questions meant that they had their own thoughts, which happened to be a good thing.
Chen Mo asked after a few moments, âWhat do you guys think about Donât Starve?â
Everyone was shocked, before Su Jinyu answered, âUmm, the gameplayâs great, the sales were great, but it wasnât a top level game.â
Chen Mo nodded, âWhat was the secret of Donât Starveâs success?â
âUmm... recreating the needs of survival, rich gameplay, and a sandbox game that allows players to explore and create freely,â answered Su Jinyu.
Chen Mo nodded, âThatâs right. The reason Donât Starve succeeded was because it was a sandbox game, and one that included the survival aspect. Did it have high quality graphics?â
â...no,â replied Su Jinyu.
Chen Mo raised another question, âDoes Donât Starve have a story? Is it complex numerically? Does it have a good new player system? Did you guys manage to guess the sales before its release?â
Everyone looked at each other.
Chen Mo continued, âIt doesnât have a story, not a complex numerical system. There is basically no new player system, and everyone thought it would be a niche game before its release, nobody thought it would sell over four million copies. What does this tell us?
âIt tells us that thereâs no need for a story in sandbox games, thereâs no need for a complex numerical system, nor is there a need for a good new player introduction. What sandbox games need is freedom. With freedom, we can sacrifice anything.
âLike the pixel graphics, sacrificing everything for freedom.â
Chen Mo paused to look at their reactions.
Everyone was thinking about the meaning behind Chen Moâs speech.
Chen Mo continued, âWhatâs the smallest piece of Leggo? 7.8mm width and length, by 9.6mm tall. Itâs less than 1cm³ in volume.
âWhy was it that specific size? Because if it was any smaller, itâd be hard to build with, any larger and it wonât do well with details. Leggoâs dimensions took into consideration its utility and usability, the best result the designers arrived at.
âSimilarly, if we want players to have creative freedom in Minecraft, we also need to care about both usability and utility.â
âAnd we would arrive at pixel graphics every time. Do you remember the dog I built? Thatâs pixel graphics. Therefore, we have no choice other than to do the same with our game.â
Now, most understood what Chen Mo was going for.
Chen Moâs idea was as follows, first make sandbox games like Leggo, which was why only pixel graphics could work. Moreover, Chen Mo thinks that it was enough to guarantee creativity, other aspects such as graphics, numerics, story, and playstyle werenât important at all.
The design document was birthed under ideas like that.
A few moments of silence followed as everyone contemplated Chen Moâs words.
Su Jinyu nodded, âSure, I understand. Since youâve thought of this clearly, I support this idea.â
Qian Kun added, âOk, weâll try that! I think if a game could recreate the joy of building Leggos, itâll surely be fun!â
Zhou Hanyu also pitched in, âI still donât fully believe in it, but Iâll think more into the graphics department. Even if it was pixel graphics, thereâs bound to be a best looking pixel graphic in the world.â
Chen Mo laughed, âDonât worry, this game wonât disappoint.â