While they were collecting feedback from the players in the League of Legends Experience Store, the research and development team did not stay idle.
Zhao Yunting was busy buying servers and looking for customer service companies. The others were also dealing with the details of the game, preparing promotional materials, and preparing for the first release of League of Legends.
League of Legends was different from other games before it. It would have a huge number of players in the future, so it would have high requirements on the server.
Chen Mo had made many online games before, such as I am MT, Onmyoji, etc. The servers were all Cloud Virtual Machine, and the customer service teams were all from specialized customer service companies.
The server technology in this world was very mature, because many VR games had a terrifying amount of data transmission. If they could move VR games âservers, they could move League of Legends as well.
However, Chen Mo didnât dare to be careless. He specifically told Zhao Yunting not to think about saving money on the server and customer service, and that they had to do their best.
They had to ensure that the normal delay in League of Legends was below 10 ms, and every question of the players had to be answered in a timely and professional manner.
The development of League of Legends could be said to be very fast, or rather, very rushed.
On one hand, there was a BUG like game editor in this world, which made developing games much faster. On the other hand, the initial version of League of Legends that Chen Mo planned wasnât too complicated, with only twenty-five heroes.
Therefore, before the prototype of COGâs game was released, Chen Mo had already made the first version of League of Legends and put it in the experience store not long after the mmorpgs and FPS games of Emperor dynasty and Zen were created.
It had to be admitted that âspeed is the key to successâ was a saying in the gaming circle, especially during the critical period. One month earlier or one month later, the same game could have a different ending.
Even though League of Legends was a game of high quality, Chen Mo didnât want to give his opponents any chance to make a comeback.
â¦â¦
The information about League of Legends was quickly spread online by the players in the experience store.
Many of them had recorded videos of the game and introduced the game to other players.
As soon as the news spread, it quickly set off a huge uproar among the players. For most of the players, they were dumbfounded after hearing the news.
Chen Mo had done a good job of keeping it a secret, so there wasnât a single bit of information about it being leaked. Most people didnât expect Chen Mo to be making a game like this.
The players were all discussing the videos that were circulating on the internet.
âChen Moâs new game is out? This was too F * cking fast! Is it going to be a small production like eich again?â
âI canât really tell, but according to the players in the experience store, Chen Mo seems to place a lot of importance on this game. It doesnât look like itâs just for fun, it should be the core game for the next stage.â
âWhy does this feel a little like a COG?â
âSimilar my a * s. The splitting, map layout, heroes, and even the style are completely different from COG. How are they similar?â
âUh, I mean theyâre all this kind of 5V5 competitive games.â
âIf you put it that way, then the earliest 5V5 competitive games should be Chen Moâs own Chenghai 3C. Chen Mo explained that Chenghai is to commemorate a friend of his, and 3c means three corders, which means three paths. â
âUh, fine, my bad. So youâre saying that Chen Mo specifically optimized the 3C gameplay and made an independent game?â
â...Why does it feel like this is what the author of COG is doing?â
âWerenât there a lot of people on the forums urging Chen Mo to work with the COG author? and Chen Mo made a similar game??ân/ô/vel/b//in dot c//om
âIâve done some calculations. League of Legends should have been in development before COG became popular. In other words ... Chen Zhao had already planned this, so he didnât care?â
âIâm supportive of Chen Mo making games as an official, since the author of COG is a foreigner, but...What the hell is this game? Where is my Arthas? Whereâs my Dark Ranger?â
âYeah, I thought this game was similar to Warcraft, but the style ... Is this a cartoon game?â
âI donât care! I want Arthas!!â
âMoreover, from the demo, the game is quite simple, especially in terms of control. Thereâs no formation, and the skills are fixed at QWERDF. All the controls only need a dozen keys.â
âThe style is a little too fresh. I donât feel anything.â
âI donât think thereâs any technique to speak of.â
âJust one picture? Even though this was the beta version, wasnât Chen Mo a little too much? You can change the Warcraft map too. â
âThe one above, have you never played COG? In fact, thereâs only one drawing in a COG, not to mention that the drawing in League of Legends is much more complicated than a COG. â
âThe number of heroes is okay, 25, but there are a lot of heroes here that I canât even comment on. For example, Teemo, is he a rabbit or a raccoon? I donât think such a young hero is for kindergarteners to play with, right?â
âUpstairs, do you all have such a big opinion? I think this game is not bad after watching the video. At least itâs easy to get started, the rules are clear, and the pleasure of killing people is pretty good. Itâs at least above standard. â
âYou donât understand, weâre asking for more because itâs Chen Mo. Heâs already made games like Warcraft and Diablo, so this new game is obviously not as good! Itâs obvious that it was made to speed up the progress!â
âDo you guys think that Chen Mo made a new game because he wasnât convinced by COG?â
âI donât know, if youâre not happy with COG, shouldnât you use Warcraftâs heroes? Why do you have to create so many new heroes?â
âI feel like Chen Mo is messing around!â
â¦â¦
Soon, the players on the forum were in a heated argument.
Since most of Chen Moâs PC fans were from Warcraft and Diablo, they were used to the realistic and dark art style. They were also quite skilled in the controls, so they were definitely not used to the art style and controls of League of Legends.
In their eyes, this wasnât a change in style, but a regression in skill.
Of course, there were also many players who supported League of Legends or were just waiting to see. To them, the change in style was probably a change and attempt by Chen Mo.
Whether or not League of Legends would succeed, they all supported Chen Moâs attempt and changes.
There were also some players who liked to play COG who had a bad guess.
Chen Mo didnât disclose any information about working with the maker of COG, and the new game League of Legends was obviously a direct competitor of COG, so ...
Wouldnât that mean that the COG maker wouldnât be able to get the rights to the heroes in Warcraft?