In the meeting room, everyone other than the League of Legends branch members were gathered, waiting for Chen Mo to announce the new game.
Of course, Qian Yong was present. Although he was fully responsible for the version update of League of Legends, he was also responsible for the numerical values and level architecture of the new project, so he had to be involved in the new game.
After such a long time of training, Chen Mo felt that Qian Kun was becoming more and more reliable. Other than his Chuunibyou spirit of cheating for paywalls, he was already a very qualified designer in all other aspects.
âManager, hurry up and announce the new game!â Su Jinyu said impatiently.
âThatâs right, manager,â Zhou Hanyu said.âYou only said you wanted to set up a motion capture studio. Are you going to make an RPG game or a first person adventure game?â
Zheng Hongxi was also looking forward to it. âYes, I think itâs definitely an RPG game. After all, role-playing games are the games that can truly prove the strength of a company!â
Qian Kun clearly didnât agree with this statement,ââNo, no, no, what do you mean byâ role-playing games âare the only way to prove a companyâs strengthâ? Theyâre obviously using games to prove it!â
Lin Xiao looked at Qian Kun with a black face. It was obvious that the person in charge of the âLeague of Legendsâ project was extremely obsessed with spending money, which made her, who liked to play âLeague of Legendsâ, very worried.
Chen Mo laughed. It was obvious that no one had guessed what the next game would be, which made him very satisfied.
How could I, the boss, put my face aside after letting you guys guess so easily?
Chen Mo tapped on the keyboard of his laptop, and a document appeared on the screen.
Outlastâs design document.
âEscape?â Su Jinyu was a little confused.âIs it similar to Donât Starve?â A VR version of Donât Starve?â
......
Zheng Hongxi stroked his chin.âFrom the name, it looks like a survival game as well. But it shouldnât be the same type as Donât Starve.â Strictly speaking, Donât Starveâs content should be âsurvivalâ, but âescapeâ feels ...â
âIt looks like a ...â Qian Kun said.
Zhou Hanyu was also in disbelief,ââH-horror games?â
Chen Zhao made a âyouâre rightâ gesture.ââSmart. Thatâs right, this is a horror game.â
Everyone was speechless.
Obviously, this genre was completely out of their expectations, because there was basically no big game company in the country that wanted to touch horror games, not even Emperor dynasty entertainment and ZEN Entertainment.
Domestic companies that made horror games were usually small companies or independent game designers. They felt that with their own companyâs level of design, they wouldnât be able to compete with other types of games, so they made horror games.
The horror games produced by these companies were often fake, just like âdeserted house horrorâ, where they would run away after a wave.
The reason was more complicated, but in the end, it was still due to the audit and Foundation.
There was no need to talk about the audit. This kind of thing that touched the boundary was something that most game companies would not be willing to take the risk of doing.
As for the foundation, it was because the domestic video game companies had no experience and accumulation in making horror games. The video game designers didnât have a good grasp of the players âpsychology, so the horror games they made were easily seen through. They werenât scary at all, and might even be turned into dissing games.
Everyone was quite surprised to hear that Chen Mo was planning to make a horror game. However, this also piqued everyoneâs curiosity. After all, Chen Moâs games always exceeded their expectations and were always successful, so everyone was looking forward to what kind of horror game Chen Mo was going to make this time.
Chen Mo looked at everyone,âfor now, horror games are a niche genre in China.â However, itâs a game thatâs very interesting and can be considered a classic game. â
âItâs just like my previous game, excavating for Ascension. The game itself isnât very friendly to most players, but itâs very enjoyable to watch and has a lot of topics to talk about.
âItâs the same for horror games. Perhaps most people donât have the courage to play them, but as long as horror games are done well, theyâll soon dominate all kinds of live-streaming platforms and video websites. Theyâll spread very quickly and become very well-known.
âNext, Iâll briefly talk about the design concept of this game. Itâs divided into four parts, namely the operation mode, the story, the related resources, and the playerâs psychological control. â
Chen Mo started explaining the core gameplay and main fun points of outlast.
In fact, although Triple-A masterpieces looked very high-end, their processes were relatively fixed. It was like a product produced in an assembly line. As long as the risk was controlled and the money was willing to invest, it was almost certain that the work would be above the standard.
For example, Triple-A masterpieces were like Heavy Industries. There were cumbersome steps and complicated processes, and there was a set of relatively fixed processes with high investment and high risk. Competitive online games such as League of Legends and PUBG were like the IT industry. They didnât have a particularly high technical threshold, and the key was creativity, ideas, promotion, and so on.
The reason why many large foreign factories could maintain a stable output of Triple-A masterpieces at the speed of one per year was that this was a relatively streamlined production model.
For example, for the naughty Dog who made âdoomsday of the United Statesâ and âmysterious seaâ, the two games seemed to be very different in terms of plot and genre, but they played the same way. As long as he changed the script, the scenes, the characters, and so on, he could make them easily.
As such, Chen Mo focused on explaining the highlights of outlast.
For example, it was a parkour, no, horror game where the main characterâs combat power was zero and he could only run away.
For example, the main characterâs DV night vision and battery-collecting were very important settings.
These were clearly different from the horror games that were currently being played, but Chen Mo had singled them out and explained them in detail.
Chen Mo broke down the entire game into many different parts. In every large setting, the players would trigger different events after completing each side mission. The gameâs flow was slow and fast at times, and the players âtension would only be fully activated when they were relaxed.
After finishing the concept speech, everyone was very excited.
Zheng Hongxi said,âwow, manager, this horror game is awesome!â Itâs even more exciting than the games weâve made before!â
Su Jinyu,[itâs a super blockbuster!] If itâs made into a VR game, wouldnât the players be scared out of their wits?â
Zhou Hanyu,âI donât know if this game will be popular, but our company will definitely be popular ... The only company in the country that can make horror games?â Just thinking about this title makes me feel good. â
âHow about we make one of our companyâs rooms into a mental hospital as a memento?â
âGet lost!â Everyone shouted.
Fu Guangnan frowned.âManager, this game is not bad. But can it pass the vetting process???â