Two weeks after it was released,âleading the landâ successfully reached the third place on the mobile game best selling leaderboard, while âhistory of the heroes of the Three Kingdomsâ kept falling and finally stopped at 12th place.
Although the ranking of âleading landâ did not continue to rise after that, it was not easy for a SLG game to climb to this position.
Obviously,âleading the landâ was far from being a perfect game. As a SLG game, its biggest problem was that it was too difficult to get the hang of it, and it was too slow to get popular. Most players would only experience its fun after playing for two or three weeks and entering the state war stage. It would take a few months to fully understand it, which was obviously out of place in the fast-food gaming environment.
It was possible that at the novice stage, 80 to 90% of the players would be dissuaded and would not be able to experience its true fun.
However, the land of the guide was also a game with outstanding advantages. For many old players, it was a game that they wouldnât get tired of even after playing for a few years.
Unlike traditional pay-to-win mobile games,âleading the landâ was more gentle and long-term.
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Some video game media also reported on the unique Game of the Three Kingdoms.
âA Game of the Three Kingdoms that can freely change the world?â
âChen Mo once again teaches all mobile game designers a lesson!â
âPlayer reviews: this is the real chaotic era of the Three Kingdoms!â
âGame review: difficult but rich in content and novel playstyle!â
âChen Moâs new work shows you a different Three Kingdomsâ
......
âLeading the land: no story, players create the story!â
To most players, the land of the guide didnât cause much of a stir. Compared to Chen Moâs other works, this mobile game wasnât that earth-shaking.
However, all the players were sure of one thing, and that was that no matter what game Chen Mo made, it would always surprise them.
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In the final selection,âthe land of the guideâ undoubtedly won the first prize.
Of course, it wasnât that this game was too good, but that the competition games of the same period were too weak. The only decent game, heroes of the Three Kingdoms, was still using the mobile card game that Chen Mo had long gotten tired of. On the other hand, the land of the guide was a complete innovation, so it was clear which one was better.
Chen Mo also posted on Weibo.
âAiya, I got the first prize again. Thereâs almost no more space on the bookshelf. What a worry.â
The attached picture was the certificate and trophy for the âThree Kingdoms eventâ first prize.
This Weibo post infuriated many video game designers.
âF * ck, this Chen Zhao is asking for a beating!â
âIsnât this rubbing salt into our wounds?â
âBeat this pretentious d * ck to death! If you can ât, give it to me!â
âGo play your PC and VR games. Donât mess around with the mobile game!â
âIâm so angry. Canât you leave a prize for us?â
âI strongly protest! They request that Chen Mo be disqualified from the next competition!ân/ô/vel/b//in dot c//om
Of course, grumbling aside, many mobile game designers still received a lot of inspiration from the game.
One of the biggest inspiration was that Chen Mo tested the limits of the players for all the designers.
And the result of the test was that the players seemed to have no bottom line?
Many people thought Onmyoji was already a heavy game, and a mobile game that required four to five hours of playtime was already impressive to most designers, but Chen Mo made an even heavier version of it!
Not to mention four or five hours, it wouldnât be too much to play âland of the guideâ for ten hours a day! Furthermore, they had to do it at a fixed time. They would fight during the day and at night. Once the state war started, they would not even have the time to rest.
Fortunately, it was a mobile game. If it was a PC or VR game, how many players would wake up in the middle of the night to fight?
However, from the players âfeedback, it seemed like many of them felt that it was alright?
What the hell was this!
Many video game designers had realized that while heavy mobile games would tire players out, it was very sticky.
After most players got into the habit, the first thing they did when they took out their phones was to open âleading the landâ. They played and played it every day, so it was not easy to give up the game because they were too bored.
âIn that case, can we also make some games that are more intense? For example, transplanting a war RPG like Heavenly Sword of the Three Kingdoms to a mobile game platform?â
This was a question that many mobile game designers were thinking about.
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Even though he had successfully put many video game designers in a bad mood, Chen Mo wasnât in a good mood either.
This was because Chen Moâs scores in all aspects had increased greatly in the illusion game engine, except for his designer rating, which was an A +!
Chen Mo was speechless. Why?
[Chen Mo: videogame designer (A+ grade)]
Creativity: 89
System: 83
[Level limit: 82]
[Plot: 89]
[Original art: 87]
[3D art: 81]
In terms of the various values, compared to before, the creativity, system, and level design had all improved slightly. The 3D art had also improved significantly, but the story had not changed.
Chen Mo thought that he would be able to get the title of S-grade video game designer if he made a phenomenal VR game, but it didnât seem to be the case.
Chen Mo had already made two VR games, Minecraft and outlast. These two games should be considered phenomenal in their respective fields, right?
Besides, League of Legends was already so popular that it almost dominated the entire PC game. Wasnât this even considered?
Why didnât you give me an S-grade videogame designer? why did you give me an A +?
Even though Chen Mo was full of questions, he had no one to ask. The few S-grade video game designers in the country were either working for big companies like Emperor dynasty or Zen, or they were all alone. They had no connection with Chen Mo.
After much thought, Chen Mo decided to call Qiao Hua from the game Committee.
Qiao Hua chuckled at Chen Moâs question.
âWell, Chen Zhao. As for your rating, itâs not that Iâm targeting you, but the game Committee has a set of clear standards for S-grade video game designers. â
âEven though Minecraft and outlast are both good VR games, theyâre still different from the game committeeâs definition of âtop quality VR gamesâ.
âThe members of the game Committee are split into two groups. One group thinks that youâve made successful games on mobile, PC, and VR platforms, and that youâve been constantly creating new ones, so you shouldâve been an S-grade videogame designer a long time ago. The other faction is more conservative, thinking that while Minecraft and outlast are very creative, theyâre obviously opportunistic and canât be considered top quality VR games. â
âThen what is considered a top quality VR game?â Chen Mo was speechless.
âThereâs no doubt that Minecraft and outlast are great games,âQiao Hua explained. However, itâs hard to win over the majority of the judges in terms of art. â
âArtistic?â Chen Mo was stunned.
âYes, artistic,â Qiao Hua replied. This is because games are viewed as the ninth form of art. Art includes many aspects, such as character design, world setting, story, art style, music style, and so on. â
âOr to put it bluntly, only a VR game with a chance of winning the best of the year can be rated S. It doesnât have much to do with how much money your game makes or how popular it is. It mainly depends on the evaluation of the judges. â
Chen Zhao got it,âokay, I understand.â Wasnât it just a game to please the judges? Iâll make another one!â