Emperor dynasty entertainment had a few decent games this year, but they didnât qualify for game of the year as a whole.
At first, the industry insiders were generally optimistic about the great Tang. After all, three realms was an MMORPG. For the sake of profit and statistics such as player retention, some of the gameâs playability would have to be sacrificed, so it was natural for the judges to lose points.
On the other hand, the great Tang was a single player game with a strong Chinese feel to it. Other than the lack of game content, it had no obvious shortcomings.
However, after Overwatch was released, the âgame of the yearâ award immediately became a mystery.
Many video game designers had realized that âOverwatchâ was definitely qualified to compete for this award!
Although it was a competitive game, and the main fun came from the confrontation between players, its characteristics were also very obvious. There were two points that were very likely to impress the judges.
The first was the construction of the world and the rich character settings of each hero. The future background, the coexistence of humans and machines, the heroes of various countries with various superpowers ... The entire background was very artistic and would definitely be very pleasing to the eye.
The second was the innovation of the game. Although there had been âFPS games with skillsâ before, they did not come up with a complete system. Designers were afraid that such a mode would affect the core fun and balance of FPS games, so they were very careful when making it, unlike Overwatch which was so bold and decisive.
From the feedback from the current players, it was very important that the Overwatch had balanced the fun of traditional FPS games and MOBA games.
Ideas werenât valuable, only when they were turned into works were they valuable.
In the process of turning ideas into a work, there were a lot of details, and any problem with any of these details could cause the final product to be completely different from what was previously expected.
Therefore, for Overwatch to be able to develop the concept of âFPS with skillsâ, it was already an amazing feat.
Other than that, the main problem with judging Overwatch was that the content was not rich enough. Simply put, there was no plot in the game, there were not many scenes, and there was no open world game content.
However, these three points were not fatal, because there were other content in âOverwatchâ that could make up for it.
There was no plot, but there was a background story. Furthermore, there were many Easter eggs in the map. The background story of all the heroes was integrated into one. In terms of story-telling, Overwatch was not told to the players in a traditional way, but it was not a weak story.
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There werenât many scenes, but each one had its own characteristics. Kingâs Avenue, flower village, Li River Tower, Hollywood, and other scenes. The architectural style of every map in âOverwatchâ was completely different, and they were all innovative. Not only did they show the cultural characteristics of each country, but they also combined a sense of technology. Such a scene design itself was also a bonus.
There was no open world game content, and the game content was not rich enough. This could not be solved. However, as a free VR game, Overwatch was able to innovate on the mainstream FPS playstyle, and the response from the players was very good. Would this be some kind of bonus? No one could tell.
Although many designers still felt that the Grand Tang was the most suitable game to win the award, they had to admit that Overwatch was a very competitive game.
All of this would only be revealed at the final award ceremony!
â¦â¦
Many designers were chatting in the big boss Designer Chat group.
âIâm already at the venue. Is everyone here?â
âIâm so envious of the big boss who can attend the annual awards ceremony ...â
âIâm also envious ...â
âOld Qiu, have you arrived? And whereâs the dog leader?â
âLetâs gather in the main hall!â
âHuh? I see boss Chen Mo!â
This chat group was filled with independent game designers, and a few of them were regulars at the annual game Awards ceremony, such as Li Feng, who made wings of star elves, Zhou Haibin, who made dream journey, and Zhu fanglin, who made evil earth.
These people usually chatted in the group and it was difficult for them to gather together. At such a critical occasion, they naturally had to get together and build up their relationship.
After all, these independent videogame designers were relatively isolated from the rest of the world and didnât have much to do with the designers from Emperor dynasty entertainment and ZEN Entertainment. They basically didnât compete with each other, so their relationship was very good.
Of course, there were many designers in the group who were not qualified to attend the award ceremony. They could only be envious.
As soon as Chen Mo entered the hall, he heard someone calling him.
âChen Mo! Here!â
He turned around and saw that it was Li Feng, the designer of wings of star elves, who had been very active in the group.
There were already four or five people gathered around Li Feng. They all greeted Chen Zhao when they saw him.
Chen Mo knew everyone present since they had been chatting in the group before. They were all famous independent designers, and Chen Mo had seen their photos and information.
Soon, Qiu Hengyang and Zhang xiaokong, the group leader, arrived.
These were all old acquaintances in the group, but they hadnât seen each other for a long time in real life, so they were still quite excited.
âAlright, letâs not block the way here and go inside,â said Zhang xiaokong. By the way, are we going to the lecture or the exchange?â
âItâs all up to you,âsaid Li Feng. By the way, does Chen Mo have a lecture this year?â
âDonât keep calling me âBig Bossâ,â Chen Mo said helplessly.âIâm so embarrassed.â
Li Feng laughed.âWell, Iâm just used to it.â
âThereâs no talk,â said Chen Mo. âMaybe itâs because the games Iâve made this year are all a little controversial, and the game Committee is worried that something might go wrong.â
Qiu Hengyang expressed his understanding.âThatâs true. Look at excavating for Ascension and outlast. These two sadistic games, especially outlast, probably have a lot of internal disputes in the game Committee. Did Minister Qiao Hua criticize you?â
Chen Mo laughed,âwhy are you criticizing me?â If Minister Qiao and Chairman Zhang didnât agree, would my horror game have passed the vetting process?â
âThatâs true,âQiu Hengyang laughed.
âEh? This canât be right? Why didnât you mention Chen Moâs two major works this year?â
âYou mean League of Legends and the Overwatch?â Qiu Hengyang asked. âOverwatchâ had just been released a few days ago, so there was no time to make arrangements. As for League of Legends, itâs a success, but itâs still on the PC, so itâs not very popular. As for esports, the game committeeâs attitude is quite ambiguous, but itâs still controversial, so they wonât be very supportive. â
Li Feng nodded.âYes, e-sports has always been a gray industry. Clubs and Studios are ambiguous. The game Committee doesnât encourage or encourage it, but they donât explicitly ban it either. He should still be in a wait-and-see state. â
âItâs a good thing you donât have to tell me,â Chen Mo laughed.âIâm too lazy to tell you.â
Zhang xiaokong looked at the lecture in the morning.ââI donât think thereâs any talk I really want to listen to. By the way, do you guys want to attend an exchange or something?â