Chen Mo waited for the applause to die down before continuing,ââI can assure you that League of Legends is just the beginning. Itâs just a small trial on PC. The future belongs to VR!â
âObviously, VR is the future direction of the game industry, so Overwatch is a test. Why couldnât the past VR games push the e-sports industry? Because of the number of players. â
âThere are less than 100 million users in total on the VR platform, and many VR games have a threshold fee of one to two thousand Yuan, which means there are even fewer players. If there arenât enough players, there wonât be enough viewers, so even if we forcefully organize a competition, the popularity will definitely be low, and weâll lose money if we do it. â
âThatâs why Overwatch has to make it free of charge. Thatâs the only way to provide enough space for the e-sports ecosystem!â
All of the video game designers were listening intently. It was obvious that Chen Moâs words were very useful to them, the kind that couldnât be repeated anymore. As long as they could understand a small part of it, they might be able to benefit from it.
Chen Mo continued,âI know everyone is curious about one thing. Is there a VR competitive game that can achieve what League of Legends did on the PC?â
He glanced around the audience and said,âthe answer is yes.â Many people might ask,âis itâ Overwatch â?â I can only say that the Overwatch is heading in this direction, but it has not reached its end. â
The designers in the audience were all shocked.
What did he mean? was Chen Mo going to expose something big?
Many people thought that Chen Mo wouldnât be able to explain the core design ideas, but it seemed like Chen Mo was going deeper and deeper.
Of course, no one would remind him. Everyone listened carefully as if they had taken advantage of the situation.
âAlthough League of Legends has achieved great success on the PC side, itâs a difficult task to replicate this success on the VR platform.â
âIâll share a little trick with everyone here. Itâs how to determine what kind of game you want to make.â
âItâs simple, by elimination. After eliminating all the wrong choices, the remaining choices, no matter how unreasonable they look, are the correct choices. They are the only truth. â
Chen Moâs thoughts were clear as he explained word by word.
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âFirst, can MOBA games be directly imported to VR?â
âObviously not. Because MOBA games required a good view and a clear understanding of the movements of teammates and opponents, they could only use a Godâs perspective, which couldnât make full use of the âstronger immersionâ advantage of VR. Thatâs why MOBA games canât be directly imported to VR. â
âSecond, if competitive games can be replayed, then why are MOBA games replayable?â
âThatâs because MOBA games have a rich system. League of Legends is expected to have more than 100 Heroes, and each hero has completely different skills. Such rich game content will support players to keep studying the game. â
âSo, if thereâs a competitive game on VR that can dominate the market, it must be a game with rich content and can be replayed.
âCombining the above two points, we can come up with a seemingly absurd conclusion: MOBA games could not be imported to VR. However, if you want to make a good competitive game, you must have many heroes, many skills, and a rich game mechanism. â
âThatâs why Overwatch was born.â
After hearing Chen Moâs explanation, the designers in the audience all looked enlightened.
âSo thatâs how it is. Thatâs how you got the idea for Overwatch?â
âThe big boss is indeed the big boss. We all think of ideas when we make games, but the big boss analyzed the industryâs development direction through all kinds of general trends. After that, the ideas naturally came out!â
âAmazing, amazing, I learned it again!â
âSo Chen Mo is saying that Overwatch is the ultimate form of VR competitive games?â
âI think it makes sense! They had to have more Champions and more skills, but they couldnât copy MOBA mode, which meant they had to either do an RPG or an FPS! However, in terms of competition, FPS players will definitely win against RPG. Therefore, the answer is clear!â
âShush, stop talking. Let Chen Zhao finish.â
Chen Zhao paused again. When everyone had more or less figured it out, he continued,ââFrom the looks of it, Overwatch represents the general direction of VR competitive games. But to be honest, Overwatch still has a long way to go. â
âActually, the main issue is still the quantity. There were already fifty Champions in League of Legends during the world Finals, which barely met the game content required for the game. However, the Overwatch only has 23 heroes so far. Weâre still lacking in numbers. â
âSo, the next goal for Overwatch is to produce more new heroes. My goal is to get more than 70 new heroes in the Overwatch within two years. This will ensure the diversity of the competition. â
âOf course, itâs only a matter of time. I believe that in the future, competitive games will definitely be able to achieve even better development and become a dominant game type.
âThatâs just my personal opinion. Thank you, everyone.â
Chen Zhao got off the stage and thunderous applause immediately sounded.
âAmazing! As expected of a Big Shot, your analysis is so good!â
âIn other words, the Overwatch isnât complete yet? Do we still have a chance?â
âRight, thereâs definitely a chance! âRight now,âOverwatchâ has just been released and is still in its release period. If we also work in this area, we might be able to catch up!â
âI think boss Lin will definitely be very optimistic about this game mode. We might not be able to grasp the PC version, but we definitely have to grasp the VR version of Overwatch!â
âIâll write the design concept and send it to CEO Lin!â
âIâve gained a lot from todayâs exchange!â
Chen Moâs words made many designers âblood boil, especially the designers from the two big companies, Emperor dynasty and Zen.
Many of the independent video game designers were also tempted, but it was obvious that they couldnât make it even if they knew. According to Chen Moâs plan, competitive games like this had to be free of charge, how could an independent video game designer afford to make a free VR game?
If they screwed up and couldnât recover the cost, wouldnât they lose all their money?
However, Emperor dynasty entertainment and ZEN Entertainment were different. Just like Emperor dynasty entertainment, as long as the designerâs design draft could get Lin chaoxuâs approval, the R & D funds, promotion fees, and so on would all be paid for by Emperor dynasty entertainment. The designer didnât have to pay for it.
What if he succeeded? Thinking about how popular League of Legends was now, it could be said that it reached the sky in one step!
As a result, the video game designers of these two companies were very excited and began to think about VR competitive games, hoping to gain the recognition of the companyâs higher-ups.
These people had their doubts and wanted to see how Overwatch would perform, but after hearing Chen Moâs words, their doubts were dispelled.
It was obvious that Overwatchâs mode represented the future direction of VR competitive games!
It wasnât too late to start now, but if they dragged on any longer, the market share would be completely devoured by Overwatch!