Translator: 549690339
On September 1st, Dark Souls was officially released!
This time, the local version would be released at the same time as the other language versions. The game had two built-in voices, Chinese and English.
Whether it was in China or abroad, the number of downloads of Dark Souls had begun to rise.
This was because, strictly speaking, Dark Souls was the first game to use artificial intelligence to create a physical engine. Although Knightâs glory was released early, the development was slower, so it would be released more than a week later.
This made Dark Souls the first game in the world to be created with artificial intelligence physics.
Thunderbolt entertainment had a huge reputation overseas as well. Many foreign players saw it as a Western fantasy company and hoped that it could continue the success of games like Warcraft, Diablo, and League of Legends.
It could be said that players from all over the world entered Dark Souls with high expectations.
However, they soon encountered the same problem as the players in the experience store-they started to doubt the gameâs difficulty!
It could be said that these people had died extremely brutal and inhumane deaths in the game. Many of them were even stuck on their way to the Firelink sacrificial grounds on the first day and were tortured to the point where they could not take care of themselves.
And in vr mode, this kind of battle was even more thrilling. Luckily, Chen Mo set Dark Souls as a horror game, which would test the playerâs blood pressure, heart rate, and other indicators. Otherwise, it wouldâve been big news.
The foreign players were fine because most Western fantasy players were hardcore. After accepting the difficulty, they were very happy to continue playing and found it interesting.
Moreover, they werenât tricked by Chen Mo, nor did they play the game with the hope of âcutting grassâ.
But when had the Chinese players ever suffered like this? On the first day of the gameâs release, the official Dark Souls forum exploded with activity!
......
âWhatâs the situation? This game is too difficult. Iâve already died four or five times for the first boss and I donât think I can beat it at all. â
âLetâs not talk about bosses. Why do I feel like itâs hard for me to even fight small monsters? whereâs the difficulty adjustment interface in this game?â
âWhereâs the hack-and-slash game? you bunch of liars!!â
âAfter all this, it turns out that Iâm the grass, the monsters are cutting me! Iâm really F * cking convinced!â
The forum was filled with complaints, and Chen Mo was overjoyed as he looked at the large amounts of grudges he gained.
The other people on the project were deeply worried about this situation.
Qian Kun had felt that the game was too difficult from the start, and now that he saw the players âfeedback, he felt that he was right.
The others, including su Jinyu and Zheng Hongxi, were also very annoyed because most of them had tried out the game after dark Souls was made.
The conclusion was surprisingly the same. It was too abnormal! I canât continue playing!
If even the creator felt pain when fighting, then what about the players ...
There was an unspoken rule in the game design industry. If the game designer felt that the difficulty of the game was just right, they would at least prepare two levels of difficulty for the player to choose from.
However, it was not true for Chen Zhao ...
A few people approached Chen Zhao in private.ââManager, do you really not need to lower the difficulty? At least give the players the option to choose the difficulty, right?â
Chen Mo shook his head,âno, the difficulty is just right.â If he lowered the difficulty, he would lose the essence of the game. The players spent so much hard-earned money to buy the game, and then reduced the game content by lowering the difficulty. Am I still human?â
Everyone was shocked. Manager, you found your conscience in such a bad place, right?
Clearly, Chen Mo was in his own way. No matter how many players protested against the gameâs difficulty, he was unmoved and ignored them.
Inevitably, the discussion about the game on the forum became more and more intense. The players who had been dissuaded by Gundar and the monsters posted to defame the game, but many players also retorted.
This could be clearly seen from the game ratings of Dark Souls. Although there were many bad reviews, the gameâs rating had always been above 8.5, which was a very high rating.
There were also many players who spontaneously wrote reviews of the game to educate the new players who had just fallen into the pit.
âAs the earliest player of Dark Souls, Iâd like to give some advice to the new players.â
âA lot of people say that this game is difficult. I thought so at first, but after beating gundyr, my opinion changed.â
âIs this game difficult? It was indeed difficult. The boss only needs to hit you three or four times before youâre killed. However, this game is very technical. After playing for four days, I can take Gundam away without any injuries if I open a new account. â
âAlso, the game only truly begins after we pass gundyrâs trial. On the high walls of Lothric, one would encounter even more threatening enemies, and even very malicious level designs. When I first came to the Lothric wall, I also felt very desperate. This feeling was like a real adventure, because you never know what is waiting for you in front of you. You never know where you will die because of a moment of negligence. â
âHowever, after clearing the High Wall of Lothric, my view of the game changed again. Because I recalled every battle before, I could even clearly remember how many monsters would spawn in every corner. I could also remember the bossâs skills at each stage. Iâll remember what kind of treasure is hidden in every place. â
âAnd this is an experience Iâve never experienced in other games. In those games, I donât even remember whatâs in the map or what the terrain is after clearing it. I just walk around and get out. â
âBut in Dark Souls, just a small scene like the Lothric wall took me a lot of time and energy. I can remember the location of every monster and the dangers hidden in every place. This is an experience Iâve never had in other games. â
âAs the game progressed, I realized that there were many different types of NPCs. Besides the main mission of defeating the Lord of Cinder and passing on the fire, there were also many side missions.
âEven the various props in the game contain a lot of stories. I wonât spoil them. I hope you can experience them on your own.
âIâm making this post to tell everyone that, in my opinion, Dark Souls is a very dedicated game. Its level design, combat system, and boss battle design are all industry leaders. There are no other games in the world that are similar to it.
âThis is a game for men. I hope you can enjoy it patiently. At least, in my four days of playing the game, the seemingly invincible enemies in the early stages of the game are not difficult at all. After defeating them, you will get a great sense of achievement. I hope you can all understand this!â