Translator: 549690339
The most direct solution was to let the players touch the screen, but even though this plan seemed perfect, the hand feel of the operation was terrible. The main problem was that it was tiring and inaccurate.
If it was on a tablet, it would be more friendly for the player to tap on the screen with his hand. However, after all, most people played games on their mobile phones. Who would have nothing better to do than to run around with a tablet?
Moreover, it was very tiring to point because players had to frequently farm and attack in the game, and they also had to move.
On the PC side, players could easily complete these actions with the mouse, but on the mobile platform, just relying on the mouse would make it seem like they were in a mess.
On the other hand, it was the rhythm of the game. In League of Legends, normal matches were around 30 minutes long, but some could be delayed to 50 minutes or even longer.
It was obvious that this was an unacceptable amount of time for mobile game players.
Many designers thought that this time should be further shortened, even to about 20 minutes, but no one had a good plan for how to shorten it.
Some designers hoped to speed up the pace of the game, including reducing the defense towers and monster HP, increasing the players âattack power and leveling speed, and so on.
However, this would bring new problems because the system of League of Legends was very comprehensive. Any change could cause the pace of the game to collapse.
For example, considering that the high HP of the defensive tower would slow down the pace of the game, would reducing the HP of the defensive tower cause some fast-push heroes to become too powerful?
This kind of weakening might result in the game not slowing down, but some heroes becoming too strong ...
Therefore, it was a very systematic task to adjust the gameâs rhythm. It involved all aspects of the game, including the gameâs mechanism, heroâs skills, and so on. It was not easy to get the results you wanted by simply adjusting some attributes.
â¦â¦
......
Emperor dynasty Entertainmentâs headquarters, Lin chaoxuâs office.
Qiu bin was all smiles.
Lin chaoxu was in a good mood as well,ââHmm, not bad. The moon godâs prophecy has been doing well on the mobile platform. Itâs already on the top of the best-selling list. You should be able to raise your videogame designer level.â
Qiu bin smiled.âYes, itâs all thanks to you, boss Lin. Actually, there were some design changes when we transplanted moon Godâs prophecy onto the mobile platform. But overall, the game has a good foundation!â
As one of Emperor dynasty Entertainmentâs signature products, moon Godâs prophecy was originally a dual-terminal game between PC and VR. However, in the past two years, the game had been impacted by League of Legends on the PC and other games on the VR, and its figures had been declining year by year.
Many people could clearly feel that RPG games were no longer as glorious as they used to be.
Emperor dynasty entertainment didnât want to fall behind in the popularity of changing PC games to mobile games. This time, Lin chaoxu even let Qiu bin do it personally, changing moon Godâs prophecy to a mobile game.
Even though Qiu bin wasnât an S-grade videogame designer, he was the best at designing mobile games in Emperor dynasty entertainment. Lin chaoxu had high hopes for him to pass this project to him.
On the other hand, turning moon Godâs prophecy into a mobile game wasnât that complicated, since there were already art resources on the PC side. Qiu bin just had to change the resources, shrink the capacity, and make some design changes to the mobile game.
Moon Godâs prophecy performed extremely well after it was released, successfully reaching the top of the mobile best selling leaderboard. Many PC and VR players who had given up on the game even returned to the mobile game platform through various old players âsummons.
This was a pleasant surprise for Lin chaoxu. He had only wanted to give it a try, but he didnât expect it to be so successful.
Lin chaoxu praised Qiu bin highly, and Qiu bin himself was very proud of himself. When he walked out of Lin chaoxuâs office, he was still beaming with joy.
âI feel like ever since Chen Mo left the mobile game platform, my life has been getting better and better!â Qiu bin thought.
Thinking about Jin jieguangâs tragic experience on PC, Qiu bin felt a sense of relief. Chen Mo was indeed a jinx, no one would have an easy time!
But then again, Chen Mo had been doing very well in VR, and had even made his game into the International market, receiving good reviews.
Qiu bin couldnât help but think that Chen Mo had gotten to where he was now, even though he had just started out as a nobody.
âBut fortunately, that guy went to the VR platform. If I continue to stay on the mobile game platform, my days will be tough. â Qiu bin sighed.
After Chen Mo used I am MT and Onmyoji to turn the entire card market upside down, there werenât any other revolutionary mobile card games.
Although there were games similar to âleading the land,â they were not as groundbreaking as the previous two, and their influence was far from that of the previous games. Many video game designers thought that Chen Mo didnât want to play with them anymore in the mobile game industry.
This was a good thing for most video game designers, since no one wanted their game to be related to Chen Moâs ...
She could get into a car accident, but not Chen Zhao ...
â¦â¦
In the experience store, Chen Mo called everyone for a meeting.
In fact, the news about the sequel of Dark Souls had already been released, and everyone was looking forward to it.
Although not many of the people present could really clear the game, it didnât affect everyoneâs love for it. Wasnât clearing the game through a video also considered clearing the game?
However, while they were looking forward to it, they were also a little confused. Dark Souls was already quite complete, and according to Chen Moâs personality, he wouldnât release a sequel so quickly after a successful game.
There were also some players who joked that âChen Mo isnât one of the bestâ, because Chen Mo hadnât really released many sequels since he started developing games ...
Even for an evergreen game like Warcraft, Chen Mo didnât seem to have any plans to release a sequel ...
Could they really come up with something new for the dark Souls sequel this time? If it was just like a DLC, it would be difficult to satisfy the players.
Chen Mo looked at everyone present,âIâll talk about the next stage of the development plan. First, itâs about the prequel to Dark Souls. Iâm sure everyone knows that itâs mainly based on the current resources and design of Dark Souls, but some changes have been made to the details. â
âOne more thing ... While weâre working on the prequel to Dark Souls, weâre also going to develop a mobile game.â