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Chapter 724 The level of realism has increased by a level
Translator 549690339
âIn the video game industry, many video game designers were discussing how the so-called ââCG-like real life sceneââ was achieved. â
âThis was especially true for S-grade video game designers. They were very familiar with the current VR gaming podâs performance, so they knew what it meant to upgrade the current gameâs graphics to the next level. â
âThere were already a few highly realistic Games on the market, especially those from Western companies, which basically excavated the full potential of VR gaming pods. Without the technology, how could Chen Mo improve the graphics of the current games to another level? â
âââIt feels like a gimmick, right? Or did Chen Mo cut corners in other places?ââ â
âââWhatâs so complicated about it? itâs actually very simple, just focusing on the performance. If we split the game flow into many mini-levels and use the full function of the gaming pod to only show one small level each time, the art quality will definitely go up. ââ â
âââIn other words ... Every time I enter a small level, it will be loaded? Why would it be called âmysterious Sea areaâ? itâll be called âchanneling Sea areaâ...ââ â
âââLook, this is what you donât understand. This is a gimmick, this is the difference! If you were to do it the same way as before, would you be able to produce such an effect?ââ â
âA lot of designers could guess what Chen Mo was doing, he was just focusing on the performance to create small levels! â
âObviously, in the current situation where the level of technology was limited, this was the only way to improve the quality of the graphics. â
âIn parallel world, the game had shifted from a television screen to a gaming pod, and the details that needed to be displayed were also increased by several levels. Therefore, even though technology had improved, it was still quite difficult to build a large enough world in the VR world. â
âMoreover, the big manufacturers in Europe and the United States were more popular with open world games. Many players felt that the bigger the world and the richer the content, the more fun the game would be. â
âThe traditional ââone way to the endââ(Dao book) game was becoming less and less popular due to the relatively monotonous gaming experience. â
âThe players preferred to explore freely without restrictions, or at least let them feel like they were exploring freely. â
âThe bigger the game world, the more VR gaming pods were used to run it. Therefore, even open games from big Western companies had the best graphics. â
Many video game designers guessed that Chen Mo had completely deviated from the design concept of the open world. He cut off the playerâs gaming experience and raised the quality of the graphics to the highest level.
âMany video game designers didnât think much of it. After all, the progress bar was disgusting to players, but to video game designers, it was something they had to do everything to avoid. â
âChen Moâs actions could be considered as reversing the situation, but would he really be able to gain the players âfavor? â
......
......
Chen Zhao was ... Looking in the mirror.
âHowever, he wasnât looking at himself in a mirror in reality, but in the game. â
âAt this moment, he was Nathan Drake. He was looking at the mirror in the bathroom, automatically putting on all kinds of poses according to the system settings. â
âThe family scenario for Nathan Drake was complete, and there would be a rather important part of the story between him and Alina. â
It was Nathan Drakeâs face in the mirror. It was very realistic. Chen Zhao had the illusion that he could even see the pores on his face.
âOf course, those werenât real pores. They were just a high-end skin texture sticker to make the characters in the game look more like real people. â
âHe really wanted to scratch his own hair, because those strands of hair really looked like real hair. â
âThis included the sweater that Nathan was wearing, which even made people have the urge to pinch it. â
âIn fact, in terms of art level, it wasnât too difficult to create this level of game graphics, but the performance consumption was terrifying when it was actually done in the game. â
âOf course, no matter how real it looked, one could still clearly tell that this was a game. After all, the players could not do anything as they wished and could only operate within the restrictions of the gameâs mechanics. â
Chen Zhao walked to the sofa and lay down.
âThe surface of the sofa caved in slightly. After the Pangu attraction, the caved-in felt very real. Chen Zhao was very satisfied. â
He went to the fridge and opened it. He took out a can of drink.
He wandered around the room while drinking his drink.
âAs he passed by a trash can, Nathan Drake threw the drink into it. â
This action was automatically triggered by the system. There were many details like this in the game.
âThe characterâs habitual movements, walking, sitting, and lying postures were all exactly the same as Nathan Drake âs. â
âIn the game, the player was ââplayingââ Nathan, so all the habits and actions were based on Nathan. â
âChen Mo hoped that these detailed actions would allow the players to better relate to Nathan Drakeâs life, observing everything around him from his perspective and habits, subtly creating a sense of immersion. â
âSitting down in front of the TV, Chen Zhao controlled Nathan Drake to pick up the controller. â
âIn the original game, Nathan used a PS1âs controller and played a few games of ancient confounding Wolf, but in Chen Moâs version, he used Swtich. â
âThis didnât feel right to Chen Mo, since Sony and Nintendo probably wouldnât merge even after the end of the world. â
âBut for the players of this world, it was a knowing smile. After all, this was something Thunderbolt entertainment did. â
He would just take it as an advertisement for swtich.
Chen Zhao stood up from the sofa and went to the attic.
âThere were some collectibles from the first three volumes of the mysterious seas series, all collected by Nathan Drake through his adventures. â
âIf the players had played the prequel of mysterious seas, these collectibles could be considered sentimental elements that would make the old players smile. â
âEven though the players in parallel world had yet to play the first few games, it did not matter. They could just leave the game in suspense. When the first three downloadable content were released in the future, this would be one of the driving forces for players to continue buying and buying. â
Chen Zhao casually picked up a skull and played with it.
âIn the game, players could use Nathanâs hand to carefully observe many things, including souvenirs and some notes. They could also turn around at will and see the location of the souvenirs. â
âThere was a very light touch in his hand, as if he was really holding something. â
âChen Mo had arranged for professionals to adjust the touch to the touch. The touch would be different depending on the object the player was holding, giving the player a more realistic feeling. â
âChen Mo walked around the room two more times to check the details, before exiting the gaming pod. â
âââHow is it, manager?ââ Qian Kun asked with excitement. â
âObviously, the level of the game he had made had amazed him. â
âChen Mo nodded.ââNot bad. Continue. There are still many scenes that arenât complete enough. Letâs hurry.ââ â