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Chapter 750 Z project
Translator 549690339
âFor an GA, the lost treasure was a very painful failure. â
He had bought this popular ip and it was quite expensive.
âThe gameâs production was at the triple A level, and the investment in VR games was huge. â
They had also spent a lot of money on advertising the lost treasure.
âBut in the end, all the lost treasureâs advertisements and the popular ip seemed to have been dedicated to mysterious waters. â
âChen Mo killed off all the adventurer-type players without shedding a drop of blood, while the GA didnât even get to drink a single drop of soup. â
âEspecially the designer of the lost treasure, he was extremely depressed. â
âThe lost treasure could have been a game that could have helped him rise to the top in a single bound. After all, there had never been such a creative adventure game before. However, with the appearance of mysterious sea, he was completely awoken from his sweet dream. â
âFor an GA, the ip was definitely not a problem. If the game wasnât good, it was definitely the designerâs problem. â
âThey were completely outdone by mysterious Sea region in terms of playstyle, what else could they say? â
......
âMany players discovered that on the official site of GA, the lost treasure, which had originally occupied an important position, had been ââdowngradedââ to a relatively insignificant position, and on the most eye-catching recommendation spot on the home page, a brand new game had been replaced. It didnât have a specific name for the time being, but was simply called ââProject Z.ââ â
âThe lost treasureâs failure was a foregone conclusion, and the GA had no need to waste any more publicity funds on it. â
âMoreover, the GA really needed to quickly release a new game to divert the attention of the players towards the lost treasure. Always being ridiculed for ââthe lost treasure,ââ the upper echelons of the GA would also feel very unhappy. â
âThis time, the new game that was forced to be released was also being forced into a corner. Many players were still ridiculing that this method of diverting attention was too clumsy. â
âHowever, after looking at the designer of this ââProject Zââ and the related information, many players realized ââGA is serious! Are you preparing for a comeback?ââ â
âAlthough the game didnât have a specific name, its designer was very famous, Josh Wilson. â
âThis was one of the old designers of GA, who had developed the ââWestern Godâs workââ that was highly respected by domestic players, and was especially good at depicting the game scene and the inner heart of the game characters. â
âPerhaps in terms of playstyle, Josh Wilson didnât have any special ideas, but his strengths were in the gameâs atmosphere, plot, and character portrayal. In terms of ââstoryââ, he could be considered a famous designer in the world. â
âAfter hearing that Josh Wilson was personally handling the new project, the players no longer teased him for âdiverting attentionâ. This was because everyone knew that any game he created could be considered a classic in terms of story. â
This was one of the few conscientious designers in GA.
âAfter that, the attention of the players and the video game media shifted away from the lost treasure. Everyone started to wonder what this so-called Project Z was. â
âThe players were all paying attention, and the GA was also very happy, this was the effect they wanted! â
It was time to forget the unhappy past and start a new journey!
Tgnn had also specially arranged an interview in hopes of getting some inside information about the new game from Josh Wilson.
âSoon, the interview video was released. Josh Wilson spoke to the tgnn reporters with confidence. It was clear that he was very optimistic about the future of this project. â
âââI canât reveal too much about the game, but I can tell you that the reason why the game is called Project Z is because the keyword is zombie, zombie.ââ â
âââOf course, I know that the players are tired of the traditional zombie theme, and the survival game is slightly outdated. However, the project weâre going to develop this time will be more focused on the plot. ââ â
âââThe reason why we chose the zombie theme is that it can highlight human nature in such an apocalyptic environment. We hope to create an unprecedented world of despair, so that it can highlight the difficulty of the players âsurvival.ââ â
âIn the interview, the reporter also asked about his views on the mysterious sea and the lost treasure, as well as his vision for the game of the year. â
âJosh Wilson seemed to be a little disapproving.ââââI think the lost treasure is a good game, but the current players might not be able to fully understand its beauty.ââ â
âââOf course, Iâm not saying this to make excuses for the lost treasureâs failure. What I want to emphasize is that itâs hard to clearly define success and failure in the gaming industry. Many good games donât sell well.ââ â
âââAs for âmysterious sea,â I have to admit that it has some redeeming qualities, but I donât think thereâs anything particularly impressive about the plot.ââ â
âââIâm not saying that the plot is bad. In fact, itâs a very exciting popcorn plot, but ... Well, it lacks that little bit of depth.ââ â
âââAs for game of the year ... We all know that the judges prefer games that are innovative in terms of gameplay and have a deep meaning in the plot and world view. Just like last yearâs Dark Souls, I also liked its obscure plot very much, but in mysterious seas, I felt that it was a pity that Silent didnât continue his previous style. ââ â
âââSo far, itâs still unclear who this yearâs game of the year will go to, but I think this honor should go to a more profound work.ââ â
The interview was quickly reposted on video websites in China and caused a heated discussion among the players.
âOn one hand, many players who were looking forward to Project Z were looking forward to the new game. Although the zombie theme wasnât particularly novel, it was still worth looking forward to a zombie game personally created by Josh Wilson. â
âOn the other hand, this video had also attracted the ridicule of many domestic players. â
He could smell the sourness even through the screen!
âOf course, as a designer under the GA, it was normal for George to speak up for the lost treasure. After all, this project had suffered such a big loss, and the GA was probably quite depressed. However, it was not very appropriate to use the spring and autumn style to disparage mysterious sea. â
âHowever, there were also many players who felt that there was no need to delve into this matter, because even though what George said was a little inappropriate, there was a certain degree of rationality. â
The story of mysterious seas wasnât that classic.
âAs an adventure theme, the plot of ââmysterious seaââ was very good. There were Brotherhood, gay friendship, and love, and Nathan was shaped into a character of flesh and blood. â
âHowever, no matter how good it was, it was still in the category of ââpopcornââ. There was nothing that was particularly profound or made people exclaim in admiration. â