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Chapter 825 Learn more about Egypt history
Translator 549690339
âIn the experience store, Chen Mo was looking at the plans for a new game sent by the designers working with Thunderbolt gaming platform. â
âIn the new year, many Chinese independent video game designers came up with new development plans, with different development timings. â
âIn the past, the designers under Thunderbolt entertainment would make their own development plans and release them onto Thunderbolt gaming platform after they finished. Chen Mo didnât really care about the quality of the games, he just recommended them according to the rules and the feedback from the players. â
âThis could basically be seen as a free-range policy, promoting whichever game that achieved good results. â
âBut since last year, Thunderbolt gaming platform had introduced a new rule for their designers, which was to coordinate their development direction as much as possible. â
It wasnât that they were restricting their freedom of research and development. This move was just to make better use of the existing platform resources and to avoid clashing games and wasting resources as much as possible.
âWhile Thunderbolt gaming platformâs user base was still growing steadily, the attention of the players was still limited. If two games of the same genre appeared at the same time, and both games were of good quality, it would be equivalent to splitting the players, and both games might not be able to achieve good results. â
âTherefore, Chen Mo was thinking of having all the designers working with Thunderbolt gaming platform to submit their plans together. On one hand, it was to get a clear idea of the upcoming games and make it easier to promote them. On the other hand, it was to prevent the designers under Thunderbolt gaming platform from clashing with each other, which would allow them to make full use of their resources. â
âThis was a good thing for the players. For example, some players who liked RPGs would appear in groups in a certain month, but after that month, there would be no more RPGs. If all the games were strategy or casual games, they would feel like they had nothing to do during that time. â
âIt was a good thing for both the designers and the players to plan the release order of Thunderbolt gaming platformâs upcoming games. Therefore, the designers were quite supportive of it. Even though the rule wasnât mandatory, the designers still cooperated. â
âââLin Mu ... Greece?ââ â
âChen Mo was just going through it as a routine check, but he stopped when he saw Lin Mu and the name of the game. â
âLin Mu was the designer who developed magnificent Tang, and lost to Chen Moâs Overwatch in the annual game Awards that year. After that, Lin Mu developed two more games, London and Babylon. Although they were not sold well, they had a good response in China and were even sold to the overseas market. â
âThe reason why it didnât sold well well was because of the problem with the Grand Tang. It was particularly outstanding in the setting and cultural background, but it didnât have any particularly significant advantages in other aspects. â
âThis was also related to Lin MUâs personal preferences as a designer. He preferred to delve into things related to history and culture, but he was not good at controlling the way the game was played and the many characteristics that attracted players, as well as the enjoyment points. â
âââThe great Tangââ was set in Chang âan city, while ââLondonââ was set in 18th century London. Both of them referred to a large amount of historical facts and even visited some professors and scholars from famous universities. Basically, their goal was to reproduce the history of that time. ââBabylonââ used more fantasizing content, but the response was average. So when it came to this yearâs new work ââGreece,ââ Lin Mu had obviously decided to go back to his old path and still make history his first goal. â
âIt wasnât a bad choice. After all,ââfaithfully recreate historyââ was a good gimmick. For some players, Lin Mu was the only one in China who made similar games with solid research data. There werenât many designers in other countries who did the same. Therefore, these players who were interested in history basically became core fans. Even if the gameplay of games such as magnificent Tang and London wasnât particularly good, they would still buy it. â
âNow, Lin Mu had set his sights on ââGreeceââ as his next sequel. If nothing unexpected happened, this game could still be considered a qualified sequel. â
âHowever, Chen Mo felt that it was a waste of talent to let a designer like Lin Mu only build one city at a time. After all, Lin Mu was an independent game designer. The amount of money he could invest was very limited, so the development cycle was long. It was difficult to increase sales by a large margin, and it was difficult to expand the scale of the game. â
Chen Zhao thought about it and decided to call Lin Mu.
âââHello? Lin Mu, Iâm Chen Zhao. Let me ask you a question. Are you familiar with Egypt history?ââ â
......
âAfter receiving Chen Zhaoâs call, Lin Mu immediately said that he would go over to discuss the details. â
âAfter hanging up, Chen Mo still had half an hour to draw before Lin Mu arrived. â
âThis time, Chen Mo used the lucky capsule and was lucky enough to get a few skill books on ancient history. However, the time for this lottery draw was relatively short since the last one, so he didnât manage to save up too many chances. ân/o/vel/b//in dot c//om
âWith Chen Moâs current professional knowledge, it was still difficult to make a game with an ancient background in a foreign country. However, with Lin Mu in charge of the background culture of the entire project, it was basically no problem. â
âSoon, Lin Mu arrived. â
âChen Zhao and Lin Mu had met before and knew each other. However, the two of them took different paths. Lin Mu still insisted on making an independent game, while Chen Mo took the commercial path. Thunderbolt Entertainmentâs business had expanded rapidly in the past two years, and the gap between the two was like heaven and earth. â
âHowever, Lin Mu wouldnât regret his decision. After all, everyone had their own aspirations, and independent video game designers had their own principles and principles. To him, being able to make a game like the great Tang for the players and to popularize and promote ancient cultural knowledge was a very happy thing. Moreover, he wasnât good at commercializing. Emperor dynasty entertainment or ZEN Entertainment would be much more difficult for him than making games. â
âThe two of them didnât exchange too many pleasantries. After all, they were both designers, so they were very direct with their words. â
âââYou said on the phone that you want to make a game with an Egypt background? You want to cooperate with me?ââ Lin Mu asked. â
âChen Mo nodded,ââyes, I think youâre the best candidate for the job.ââ When the time comes, Iâll be in charge of the gameâs playstyle, plot, combat, and other aspects. Youâll be in charge of the gameâs historical research, cultural content, and so on. ââ â
âââI want to know, why Egypt?ââ Lin Mu asked after a moment of hesitation. Are you hoping to come up with a sequel toâ mysterious seas â, an exploration topic similar to that?ââ â
âChen Mo shook his head,ââactually, itâs not just Egyptââ There will also be North America, Jerusalem, Florence, Paris ...ââ â
âHe paused and then continued,ââââThis will be a series of games that will even include many major historical events in the worldâs ancient history.ââ â