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Chapter 828 A game that focuses on a sense of history
Translator 549690339
âAfter working with Thunderbolt entertainment for a week on the Abstergo project, Lin Mu felt that his work had been a little confusing. â
It was different from what he had imagined ...
âAs an independent game designer, Lin Mu had to work like a dog every day when he was making a VR game like the magnificent Tang. Many plans were finalized and overturned, and changes were made over and over again. The game process took a long time to plan, not to mention the more complicated post-production work such as the wrangling of art resources and the improvement of the gameâs functions. â
Lin Mu thought that Chen Mo would have had a harder time making top VR games like the mysterious seas and end of the United States
âJust like the script of ââdoomsday of the United Statesââ, such a wonderful plot could not be produced in a few days. It must have been modified countless times, combined with many peopleâs opinions, and revised repeatedly before it was finally completed. â
âBut when he started working, he realized that it didnât seem to be the case ... â
âThe first project of abstgo entertainment studio was Assassinâs Creed Origin. According to Chen Moâs introduction, this would be the opening story of the Assassinâs Creed series. It told the story of Caesar, Egypt, and the founder of the Assassinâs organization. The game flow covered the entire northern part of ancient Egypt, and the map was unprecedentedly large. â
âAt first, Lin muhai was very worried. With such a big background, how could he do it? â
âHowever, he didnât have to worry for long before he received a very detailed design draft from Chen Mo ... â
âHe wasnât the only one. The other members of the project also had a copy. The designers in charge of the combat system, mission system, story interlude, climbing system, and other systems all had detailed design drafts from Chen Mo. â
âLin MUâs copy mainly introduced Assassinâs Creed The background story of origin, the architectural features, culture, and historical background of ancient Egypt. Although the information was not very detailed or professional, it basically covered most of the gameâs content ... â
âAll Lin Mu had to do next was to do his research seriously, look up more information, or discuss with experts and scholars at home and abroad to finalize some details. Then, he would be done. â
âThe workload wasnât small, but compared toâ planning the game from scratch â, it was much smaller. â
âMoreover, the others seemed to have gotten used to this process. After receiving the design drafts, they began to work with extremely high efficiency, and then everyone left work on time every day ... â
âThere were also people who volunteered to work overtime, but they didnât work too late. As long as they finished their work, they would leave. No one stayed in the office to waste time or do useless work. â
âFor the first time, Lin Mu had the illusion that he could win by lying down ... â
âNot only that, but Lin Mu also realized that the entire project team was full of creative ideas. Needless to say, Chen Mo was the one who had led them. â
âA certain artist in charge of the animation created a full set of movements for the camel, but Chen Mo didnât think it was realistic enough. â
âThe artist was dumbfounded,ââthen how can I make it more realistic?ââ â
âChen Zhao thought for a moment,âwhoâs going to contact and buy a camel? Weâll keep them in our motion capture studio. ââ â
Lin Mu was speechless.
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The reason why Chen Mo decided to release Assassinâs Creed Origin wasnât just based on the time of the story.
The more important reason was that Assassinâs Creed Origins was the masterpiece of the Assassinâs Creed series. It had basically integrated all the playstyles of the previous game and had the highest completion rate.
âAfter making Assassinâs Creed Origins, he could use this game mechanism to remake the previous series. It was equivalent to building the framework of the entire world of Assassinâs Creed and then slowly adding other content. â
âJust like the mysterious seas series, Assassinâs Creed Origins, and slowly added more content to the previous work. â
âMany classic prequels, such as the Ezio trilogy, were considered divine works, but in the latest eyes, the graphics and combat system were outdated. After all, it was an old game, and to perfectly replicate it, it needed to be updated and redone in all aspects. â
âSince he had to redo it, he could do it through Assassinâs Creed Obviously, redone it with the help of origin was the fastest and most energy-saving method. â
âAlthough Chen Mo didnât know how to count to two, there was only one Assassinâs Creed Obviously, origin would not work. â
âThe whole plot of the Assassinâs Creed series was relatively coherent, and each work had its own characteristics, some innovations in playing methods, and a different historical background. In fact, any one of the works alone couldnât represent the content of the entire Assassinâs Creed series. â
âTherefore, since he was going to make Assassinâs Creed, he had to make every one of them to show the real charm of this classic series to the players. â
There was no need to elaborate on the success of the Assassinâs Creed series.
âIt could be considered one of the most outstanding IPS, as well as one of the best scripts. It was the leading game of Ubisoft in Chen Moâs previous life, and could be considered a work of art, even though it was a free gift for a bug and had a bit of a commercial feel to it. â
âAssassinâs Creed was a third-person action sandbox game that combined elements such as parkour, exploration, infiltration, assassination, fighting, puzzle-solving, and collection. There were more and more elements in origin, and it had become a real open world. â
The core charm of Assassinâs Creed lay in two points The construction of the world and the shaping of the character image.
âIf the two were combined into one, it would be a âsense of historyâ. â
âIt wasnât an exaggeration to say that Assassinâs Creed was one of the games that had the best sense of history. Even in Chen Moâs previous life, the first reaction of many people who really valued history and could reshape it would be Assassinâs Creed. â
Some people hoped to experience the medieval war and take a stroll in Jerusalem.
Some people hoped to experience the romance of the Renaissance or the heat of the France revolution.
âThere were also some people who wished to experience the United States War of Independence, the Naval battles of the great voyage era, and those who wished to travel thousands of years to return to those ancient mysterious countries ... â
âAt this moment, their first reaction was to play Assassinâs Creed. â
âIt could be said that the real charm of Assassinâs Creed was that it brought every player back to the past, back to the historical nodes of those major events. It allowed the players to experience the real history and get to know each character with their own personalities. â
âChen Mo hoped that his Assassinâs Creed in the parallel world could achieve the same goal, allowing the players to experience the feeling of going back in time. â
That was why he released animusâs promotional video as the first to hype up the entire game series.