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Chapter 843 Chapter 842-perfect infiltration by killing everyone
Translator 549690339
The rich plot of Assassinâs Creed origin soon became one of the main topics of discussion among the players.
âIn Assassinâs Creed Origins, there were five major chapters and more than 120 main and side quests. In addition, there were more than a dozen ancient tomb exploration missions and all kinds of elements to collect, such as papyrus, stone rings, and synchronization points. â
âIn terms of content, these side quests covered everything. They covered drama, horse racing, poetry, philosophy, peddlers, weapon forging, helping the townspeople, assassinations, and other aspects. It could be said that the numerous side quests were like a panoramic view of the life of the entire ancient Egypt, covering all fields and presenting a highly complete three-dimensional scroll. â
âHere, the lives of ancient Egypt people of various identities and professions were fully displayed before the players. â
âIn the beginning, many players felt that these side quests were similar to mmorpgs. They were nothing more than running, looking for people, killing people, and collecting things. They were just to give the players something to do and forcibly extend the game time. However, as the story progressed, the players soon realized that this view was completely wrong. â
âIn Assassinâs Creed Origins, the side quests were distributed in the towns that Bayek visited. Each town had different customs and practices, and the quests were different. The repetitive task of finding people in city A and City B. It had basically never appeared in origin. â
âMoreover, these side missions would also provide additional explanations to the main mission. If players completed the side mission before the main mission, they would obtain some clues or hidden clues about the main mission. Although it was not enough to rewrite the main story, it would make the players feel that the plot of the entire area was more reasonable and complete. â
âMany people were clearing Assassinâs Creed After âoriginâ, there would be an inexplicable sense of reality. â
âLogically speaking, two of the gameâs plot design factors were different from âârealism.ââ One was that there were many historical figures in the plot, such as Caesar, Egypt, Brutus, and so on. These were all famous historical figures, and there was a certain gap between them and the players. On the other hand, there were a lot of original plots in Assassinâs Creed Origins, such as the fragments of Eden, the ruins of the temple, the assassin organization, and other things that were not written in history. â
âHowever, why did it feel so real? â
Many players understood after playing the game in-depth. This sense of reality mainly came from the perfect replication of ancient Egypt society.
âFrom the stickers, background, architecture, clothing, to the clothing, behavior, and expressions of the characters, the origin of Assassinâs Creed was carefully studied and strictly followed the historical information. Therefore, the Egypt in Assassinâs Creed Origins didnât give people the feeling of being ââout of character.ââ Countless details were mixed together, making it easy for people to immerse themselves in it. â
The various rich and colorful side missions allowed baelik to go deep into that historical era and experience the lives of countless small figures.
âFor example, the husband who was ââscammedââ, the vendor who sold fake goods, the blacksmith who was killed while forging the tank, the slum residents who broke out with a strange disease ... â
âEvery small figure had suffered in this chaotic world. Some were saved by Bayek, while others died like grass. This was just like real life. In that chaotic world where people couldnât make ends meet, ordinary people couldnât control their own fate at all. They could only hope that an organization in the dark would uphold justice for them. â
âTherefore, the numerous side missions allowed the players to experience the daily life of the Egypt people more deeply, which also made the plot of the whole game more ââdown-to-earthââ and diluted the ââunrealââ mentioned before. â
âNot only that, the two clues of daily life and historical lines intertwined with each other, giving the players the feeling that they were personally experiencing history. There was a close relationship between historical events and daily time. Each historical event would change the social environment of a certain area, making the players feel more personally experienced. â
âIn addition, the high degree of immersion in the game also came from the clever restrictions of many rules. â
âFor example, in other games, players often did things that were completely opposite of their characters. For example, he was clearly a hero filled with a sense of justice, but he just had to kill innocent people. He was clearly a benevolent Lord, but he had to torture his own people, etc. â
âMany players had this kind of hobby, which was to find this ââsense of absurdityââ in the virtual world. The most obvious characteristic of this behavior was that no matter what game it was, these people would try to attack civilians or slaughter villages. If the game had an invincibility mechanism for the NPCs, the players would complain that the game was not realistic at all. If the game allowed NPCs to be attacked, many players would definitely raise their swords ... â
âIn Assassinâs Creed, the players âactions were perfectly restricted by the setting of ââmemory synchronization,ââ and the basis for the setting was found. When players tried to use Bayek to attack villagers or cats on the side of the road, Bayek would say,ââââThe Guardian does not kill innocent people/cats. They are sacred creatures. The Guardian should respect them.ââ If the players were stubborn, they would directly lose synchronization. â
âThis setting was equivalent to using a very clever rule to limit the players âbehavior. The players would unconsciously act according to Bayekâs thoughts and personality. In the process of constantly ââserving justiceââ as a Guardian, the players would gradually recognize this identity, and the sense of immersion would become stronger and stronger. â
......
âDifferent from other games, Assassinâs Creed Origins created many unique ââtrollsââ among the players and became part of the game culture of Assassinâs Creed. â
âââChen Mo created a Grand ancient Egypt for the players to play. They can play better with camera mode, get a better photo experience with autopilot, and even take photos with sennuâs Eagle Eye Drone ... And in this game, you can even become an assassin.ââ â
âââThe name of this game should be Berserkerâs Creed. Assassination? It didnât exist! He was reckless when he picked up the axe, and the guards also did the same! Iâve never played Dark Souls before, but after playing Berserkerâs Creed, I suddenly feel like I can play Dark Souls! Ke ke!ââ â
âââThe ancient Egyptians were really cat slaves. I found that if you squatted down in front of a cat, Bayek would stroke the cat. It was amazing!ââ â
âââI think itâs more appropriate to call this game Assassinâs Creed. If I kill all the players, no one will know that I sneaked in, right? This is a perfect infiltration!ââ â
âââI think horse racing is the same. As long as I knock down the person who overtook me, Iâll be in first place. This is a perfect horse race!ââ â
âââItâs the same with borrowing a civilianâs boat. It doesnât matter if it sinks. As long as thereâs no living person asking me to return it, it canât be considered as borrowing!ââ â
âââThereâs a very interesting thing. I went to do the âBook of the Deadâ mission, but when I returned three minutes later, the old man who was still alive and kicking was already dead! But this wasnât the worst part. The worst part was that I carried him to the grave, and then my mischievous mind exploded, so I threw his body into the water. Guess what happened? He had climbed out of the water by himself! After climbing up, he laid down on the spot and pretended to be a corpse. I almost peed my pants from laughing!ââ â