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Chapter 875 The catalyst for chemistry
Translator 549690339
âââEnvironmental interaction mechanism?ââ â
âAll of the graduates were surprised. They thought Chen Mo would ask a big question, at least about a certain type of game, but in the end, he only asked them to design a small system. â
âStrictly speaking, this ââenvironmental interaction mechanismââ was only an important part of the combat system, or if it was separated from the combat system, it was also an important part of the gameâs mechanism. It didnât take up much game content, and it wasnât difficult to design it. It would be no problem to come up with a first draft in three hours. â
âHowever, everyone knew that even though the questions looked simple, it would be extremely difficult to do well. â
âThis was a very general topic. From the simplest example of ââterrain killââ to the more complicated weather system or the entire structure of the combat environment, they all belonged to the category of ââenvironmental interaction mechanism.ââ â
âMoreover, the ââenvironmentââ was something created by the designer, so they could add all kinds of rich elements. The more complex the environment, the richer the environmental interaction mechanism. â
âTherefore, this was a question with no upper limit. As long as oneâs brain was big enough, the system could do it infinitely. â
âHowever, he couldnât make it too big either. He had to consider the overall investment and output of the ââenvironmental interaction mechanism,ââ the cost-performance ratio of the production, and the compatibility with the game itself. It was very likely that there were 100 holes in his brain when he came up with the idea, but in the end, limited by the game itself, only five could be used. â
Everyone began to rack their brains to come up with ideas.
......
âWhen they came out of the meeting room, Qian Kun was waiting at the door. â
âââI see that these graduates âreactions are rather calm.ââ Qian Kun said. â
âââYeah,ââ Chen Mo laughed.ââAfter all, heâs a talent carefully selected from all over the country. Can he be stumped by such a simple question?ââ â
âQian Kun was speechless,âthis question is simple? Isnât this the âchemical catalystâ that you designed for our new project a while ago? Using the worldâs most advanced and first-class system design to set questions for these freshmen, I really canât see how easy it is. ââ â
âââItâs not like theyâre going to make the entire chemical catalyst,ââ Chen Zhao said.ââThey just need to make a rough one.ââ â
âââItâs hard to reach your âalmostâ standard, manager!ââQian Kun complained. â
......
Chen Mo hadnât told anyone about the topic of the new project.
âHowever, two weeks ago, Chen Mo had already assigned him a special mission Research and development of ââchemical catalyst.ââ â
âEveryone was dumbfounded when they heard the word. What the hell? Iâve heard of physics, but what the hell is a chemistry? â
âThe âphysical engineâ meant to give real physical attributes to the objects in the game, such as gravity, hardness, sharpness, and so on. When they spun or collided, the âphysical engineâ could calculate the effects by itself through the physical attributes of these objects. â
âIn other words, the theory of physics was equivalent to creating another Newton. In the virtual world, a complete set of physical laws had been constructed. â
âSo, what was the ââchemical catalystââ? â
âChen Zhao smiled and explained,ââa chemical catalyst is a physical catalyst that can cause a chemical reaction. Itâs just a metaphor, itâs equivalent to a higher form of physics. ââ â
......
âThe so-called ââchemical catalystââ meant that there were not only physical collisions, friction, and attacks between objects in the game environment, but also chemical reactions. â
âTo give a simple example, grass can be burned. After burning, hot air will rise and produce air currents. The surrounding flammable objects will be ignited. If fruits and meat are roasted, they will be charred or even completely burned ... â
âIn the real world, these were all chemical reactions, and they were all things that everyone was used to. â
âHowever, the game did not have the same chemical rules as the real world. Therefore, in order to produce such an effect in the game, a new design was needed. This was called ââchemical catalyst.ââ â
âA chemical catalyst was actually a set of very complicated rules. Through these rules, a highly realistic chemical system was constructed in the game. This way, by giving different chemical attributes to objects, such as flammable or conductive, they would change according to the environment after being put into the chemical catalyst. â
âIt sounded simple, but in reality, the design involved too much content. â
âAccording to Chen Zhaoâs design, the entire chemical engine included a large number of complex systems that included all aspects of the worldâs rules. â
âClimbing system, cooking system, combat system, stealth system, equipment system, flame system, freezing system, lightning system, wind system, weather system, temperature system, bomb system, time stop system, magnetic system, ice system ... ân/ô/vel/b//in dot c//om
Every system had its own set of rules.
âFor example, the climbing system allowed players to climb any wall, but it would be limited by physical strength. When the players ran out of stamina, they could find a foothold on the mountain to recover their stamina. The climbing system would be linked to the weather system. On rainy days, the walls would become wet and slippery, and players would slip when climbing, which would seriously affect the efficiency of climbing. â
âAnother example was the lightning system. There were many elements of the lightning attribute, such as lightning and the electric mechanisms in the ruins. Metals were conductive, so when players ran on the road with metal weapons on a rainy day, they would be struck by lightning. Or when you need to connect the power route to open the mechanism in the ruins, you can connect your own metal weapon to a wire instead of searching for metal objects in the ruins. â
âAnother example was the temperature system. Different regions and different weather conditions would result in different environmental temperatures. Players had a certain temperature tolerance. Above this temperature was overheating, below this temperature was freezing. Both would cause continuous damage to HP. Players could use many ways to resist the cold, such as lighting a fire, holding a torch, wearing winter clothes, and so on. â
âFurthermore, these systems would react with each other, which was the most complicated part. â
âIn other words, in this set of chemical triggers, every action that the players did might cause a series of chain reactions. If the players could predict the results of this chain reaction, then they could artificially create a ââbutterfly effect.ââ They could gently flap their wings in a corner and bring disaster to the monsters nearby. â
âAs the research and development of the entire ââchemical catalystââ continued to progress, everyone was more and more amazed by the exquisiteness of the system. These complex systems were not forcibly kneaded together, but formed a unified whole together. Pulling one hair would affect the whole body. â
âMany people were very curious about what kind of game such a powerful system would come up with with with this new ââchemical catalystââ. â