âNope,â said Wren.
Tim cut himself off mid-word with a painful-sounding strangled sort of noise. âWhat do you mean, nope?â
Wren shook her head. âIâm sure itâs fascinating and all, but I just wrapped up hearing another extensive tale of intrigue and mystery and curiosity andâ¦â
âAnd intrigue,â Tim supplied morosely.
âThat. Look, Iâm sure Iâll find out from someone else. Or come back tomorrow and Iâll be happy to hear it.â
If Iâm here tomorrow, she reminded herself, but it didnât seem worth saying. I know, I know, I donât want to let myself forget that Iâm going to be moving on, but thereâs no point explaining.
âHm,â said Tim. âWell⦠alright, but if you do hear it from someone else, make sure to let me give you the full and best version too.â
âItâs a promise.â Wren extended her hand; Tim tiptoed over to her until he was just about close enough to reach it - by leaning and keeping one foot planted as far from her as was practical - and shook it, then skipped a few steps back again. âSo, Tim of the Cotton Mossford Dungeoneers, you were going to tell me what you needed?â
âAh,â said Tim. âYes.â He withdrew a rolled-up sheet of paper from a pocket and let it unfurl; at its full length, with its top held at Timâs chest height, the sheet managed to nearly touch the floor of the Hilarious Misunderstanding.
âPlease tell me thatâs not just your shopping list,â said Wren.
âOh, no,â Tim said idly, head bobbing up and down as he scanned the document. âMost of these are just words I want to get in a crossword at some point, then some are things I need to buy but not from here⦠then here Iâve just written âwhat if bears were currency?â and I donât remember what I meant by that but I mustâve thought it was important⦠thatâs a reminder to make something for the community café this weekend, and - oh, here we go.â He peered over the top of the sheet, eyes scanning the mishmash of bits and bobs that was the Hilarious Misunderstanding. âThings for escaping.â
Wren waited for additional context, but apparently there was none. âThings for escaping,â she repeated.
âHm.â
âFor escaping⦠anything in particular?â
âOh, we never quite know,â said Tim, ânot since theâ¦â He trailed off. âOh, but you didnât want to hear the story.â
Wren groaned. âGive me the bullet points.â
âWell,â said Tim, glancing around as if to check nobody else was listening, âhave you heard of Grafredun?â
âGrafâ¦â The name rang a bell, though more of a distant handbell than the clear peals of the Saint Auspicious ringers. âLetâs pretend I donât know what that is.â
âThe Gradian Guild of Freelance Dungeoneers,â Tim practically whispered (for reasons known only to him, since there was in fact nobody else around and what he was saying was hardly classified information at any rate).
âOh,â said Wren, the full name having not helped at all.
âItâs a band of high-level dungeon divers,â Tim said, âwho go around triggering dungeons in rural spots where there arenât manyâ¦â His cheeks suddenly flushed red. âI mean, look, the Cotton Mossford Dungeoneers are a great bunch, but⦠well, weâre out here in the countryside. Weâre all hobbyists. We donât have the resources of, of, of, you know, a more professional group.â
âOf course,â said Wren, trying to sound sincerely reassuring.
Tim either took it as it was intended or didnât really notice, ploughing on. âAnyway, they go in and trigger an instance, which is much too challenging for the locals to clear themselves.â
âSorry,â said Wren. âNot really up with dungeon terminology. An instance?â
âOh, right.â Tim nodded, then shook his head, then nodded again. âItâs, um, so⦠if theyâre just left to their own devices, dungeons donât do anything. Right?â
Wren nodded, having been vaguely aware of the notion.
âWhen someone goes into an inactive dungeon, it triggers something we call an instance,â Tim went on, making odd gestures involving his hands moving rapidly around each other, fingers opening and closing, and various other things that Wren thought were probably supposed to be helping with the explanation. âIt spawns fifteen floors, all packed with creatures and traps and treasures and all sorts of things, and how dangerous it is to go in there - and how good the loot is - thatâs all based on the strength of the people going in. Their level, dungeoneers call it. Some people even like to try to put a number on it, although nobody knows exactly how a dungeon decides what level any given person is. But itâs pretty obvious that stronger people trigger stronger instances, which means stronger monsters. And better treasure.â
Wren listened attentively. I must have learned all this when I was a kid, she thought, what with dungeons being as big a deal as they are to so many people. I just never spent much time thinking about them, I guess.
âYou know the rule of five, though, right?â Tim continued.
Wren stared blankly.
âMake it through five, get out alive? That one?â
She gave him the tiniest of head-shakes.
âWell,â said Tim, âyou can leave the dungeon from the first floor whenever you like. Run in, run out, no problem. But once you go down to the second floor, youâre locked in. No going back up the way you came. If you make it to the fifth floor, thereâs a warp point where you can leave with whatever youâve gathered while youâre inside. Same on the tenth. Get to the fifteenth, thereâll be one final encounter and the best treasure in the whole place. Beat that, and the instance is cleared: the dungeon goes back to being inactive until the next group comes along.â
This content has been unlawfully taken from Royal Road; report any instances of this story if found elsewhere.
Some of this did sound vaguely familiar, and Wren did at least remember the fundamental fact of dungeoneering that a person killed inside the dungeon simply reappeared at the entrance holding a single looted treasure. It was still just as unpleasant as dying for real, from what she understood.
âSo this freelance group,â she said.
âGrafredun,â Tim offered, pronouncing the word as if it were the name of a very unfriendly, very hairy spider who had said something deeply offensive while stealing his lunch.
âThem,â Wren agreed. âThey come out to rural spots and trigger the local dungeons at a higher level than the locals can manage, and then they⦠what, just leave?â
Tim did his nod-shake-nod thing again. âIt means we can only get any treasures we can grab from the first floor. Beyond that, we have to be willing to get ourselves killed in there and come back with only a single item to show for it, and itâs not as if any of us can get very far to find anything decent anyway.â
âThatâs why you were talking about things for escaping,â Wren surmised. âBecause going in there, if theyâve triggered a really dangerous instance, is mostly about surviving.â
âThatâs about it, yeah.â Tim puffed up his cheeks and blew air out through tightly pursed lips, making a noise that was almost as effective at expressing his frustration as it was irritating for anyone who happened to hear it. âThey want us to pay them to go in and collect treasure for us,â he said. âOn a per-item basis. Or an absolutely huge sum to clear the whole instance and reset it, but they know we could never afford it - and they could just trigger it again anyway.â
âDickheads,â said Wren.
Tim let out a bark of surprised laughter. âThat is⦠exactly right, yeah. And being a small town with a relatively big dungeon - âcos, you know, it always spawns fifteen floors, but the size and layout and how much is in there differs from place to place - point is, it wasnât a bad bit of extra income for the town when we could more easily get treasure to sell. Any one person or group can only go in once a week, obviously, but still, we could get a decent amount of stuff each time.â
âI hate these people,â said Wren flatly.
It was true. From what Tim was saying of them, she did hate them. But she wasnât surprised. All over Gradia - all over the world - if people with some small amount of power saw a way to use it for their own ends, even (especially, perhaps) if it came at the cost of others, theyâd do it. In Din, where there were a lot of people wielding variously small, medium, and large amounts of power, sheâd seen enough of that sort of thing to last her a lifetime. Sheâd hoped that out here, thereâd be less of it, but⦠well, it made sense. These so-called freelance dungeoneers werenât strong enough to hack it where they could be really challenged, so they came out where they knew there wouldnât be as much chance of people standing up to them.
Not that people in Din are inherently stronger or anything, Wren reminded herself. Itâs just that there are more of them, so more of a chance that some of themâll be on the same level as this Grafredun lot. And because ambitious people think Din is the sort of place they ought to go, for some reason. Comfortable people stay where they are, which is a beautiful thing, and Grafredun are preying on it.
âSo,â she said, suddenly snapping out of her reflective state with a clap of her hands, âwhat do we do about it?â
Tim blinked at her. âHm?â
âWhat are our options?â Wren wondered, asking the question more because she had a sudden urge to rant aloud than because she expected Tim to answer. âIf weâve got no chance of clearing the dungeon with the people who are already here, can we outsource itâ¦?â
âWhat,â said Tim, âlike, pay someone to come and clear it for us? Thatâs just the same as giving into Grafredunâs demands, except that the money goes to someone who might be a bit less horrible, but still - we donât have that money, thatâs the main problem.â
âThis canât be legal,â Wren went on, only half-hearing Timâs response. âThe police, or maybe the deaconry?â
Tim snorted. âYou really arenât from around here, are you?â
âNone taken,â muttered Wren.
âItâs just⦠oh, hells and demons.â Tim spent a few moments stammering, as if trying and momentarily failing not to slip back into his earlier nervous demeanour, then recovered. âSorry. Itâs just that, well, there are police around, of course, and guards and things, but itâs difficult to charge them with an actual crime. In Din and other big cities, dungeon use is more regulated - more competitive, though, so issues generally sort themselves out. Nobody really cares whatâs going on out here, especially not the deaconry.â
âBut⦠there is a Deacon for the area, right? Or some other agent of the Twin Crown?â
âOh, yeah, thereâs a Deacon,â said Tim, sniffing. âHeâs⦠letâs just say itâs never good news if we see one of his representatives. Even worse if itâs a Juror, and worst of all if itâs Deacon Adelman himself.â
Wren huffed thoughtfully. Sheâd never realised how much sheâd taken for granted the way things were in Din, where the government was constantly active in keeping everything monitored and regulated. It had been stifling at times, and there were plenty who were deeply unhappy about it, but it at least had the effect of providing a level of security, a certainty that things couldnât possibly change too drastically in too abrupt of a shift.
âSurely, though,â Wren said, âthey donât want another Acorton on their hands. Right? If a dungeonâs just left - what was it you called it, if thereâs a dangerous instance that isnât cleared for a long time, doesnât that make it risky?â
âGrafredunâs careful,â said Tim wryly. âThey go in and prune the monsters every so often, keep it manageable. And besides, Acorton was⦠well. Itâd take more than Grafredun triggering an instance to create one on that sort of scale.â
âThen,â mused Wren, âthe best we can do for now is just⦠try to make it possible for you and your group to grab the best single item they can at a time before getting killed?â
Tim nodded. âThatâs about the extent of it.â
Wren rubbed the back of her neck, letting out a discordantly dissatisfied hum. âNot great,â she summarised.
âNot great,â Tim agreed. âBut then, not much around here is lately.â
Wren folded her arms and waited for him to elaborate.
âWell, I donât know whether youâve looked around much,â said Tim, taking the hint, âbut the townâs not in great shape. The last few years, weâve taken a few hits, a few⦠odd things have happened, and thatâs on top of just being a bit run down anyway. We donât get a lot of people coming through, and⦠well, I donât really understand economics or whatever, but when thereâs only a small population in a town and the moneyâs just changing hands endlessly between them, I donât think that works all that well for long. So we try to trade things with other places, but weâre not having great luck with that.â
At that moment, the door opened a crack and the familiar head of Mercie Beiceuse popped into the shop once more. âOh, âallo,â she said. âItâs me, Mercie Beiceuse.â
âI see that,â said Wren.
âAh-bah-Mer-it-hello-um,â said Tim.
âI am just wanting to be asking Miz Mason if she is happening to need anything else for the delivering elsewhere or indeed the collecting elsewhere and then delivering here,â Mercie rattled off, âbut as it is ever so clear to see, she has not come back from her dilly-dally wanders elsewhere, no?â
âSheâs still out,â Wren confirmed. âSheâs only been out for, like, fifteen minutes.â
âAh, yes,â said Mercie, âand this is the question we must all ask ourselves, is it not, of how strange a thing it is to be a little part of the passing of time, tick-tock-tick-tock and on and on and on, yes?â
Wren rolled her eyes. âCome back later,â she said, trying with what she thought was mixed success to stifle a laugh; Tim, who was staring frozen at Mercie, didnât seem to notice.
âAh, but I am so very grateful to you for saying so!â declared Mercie. âThanks and thanks and so many thanks that you are scarcely knowing what to do with them, hm?â
And with that, she was gone again.
Tim let out a huge breath. It sounded as if heâd been holding it for the entire duration of Mercieâs brief pop-in.
Wren considered teasing him again, but decided against it. âShe could connect this town to other places, couldnât she?â she wondered.
âWell, um, yes,â said Tim slightly breathlessly, âbut sheâs just one person. Not, um, whatâs the word, scalable.â He shook his head and blinked a few times.
âWell, then,â said Wren, âone problem at a time. Letâs see if we canât help you at least grab a few treasures, even if itâs less than ideal.â
Tim glanced at the paper in his hand as if heâd forgotten heâd been holding it. âOh, yeah.â
Wren stepped out from behind her table. âShow me what youâre afterâ¦â