Rules of Survival (1)
âHow did that woman follow us! Didnât you say the Witchâs Forest was safe?!â
Misha shouts with a disgusted expression.
âThat persistent bitch!â
I agree.
However, if we calmly analyze the situation instead of just cursingâ¦
Once we entered the Witchâs Forest, that bitch wouldnât have been able to pursue us alone.
So she must have looked for explorers to use.
By pretending to be a poor priestess who lost her companions to evil marauders.
âExcuse me, there seems to be a misunderstanding. That woman is a priest of Karuiââ
âWhat! So they werenât just marauders, but followers of that evil god!â
âNo, Iâm saying that itâs not us, itâs that womanââ
âSurrender yourselves and accept Godâs judgment!â
The dwarf tries to reason with them, but the man, whose brain is pickled under the blessing of God, only understands what he wants to hear.
âLord Davis! Please bring down Godâs wrath upon these evil beings! Only then can my companions, who are wandering in the spirit world, let go of their resentment and return to Godâs embrace!â
At the bitch Elisaâs cry, the opposing explorers draw their weapons in unison.
And we do the same.
Sometimes, fists come before words in conversations between explorers.
âDonât worry about injuries and just focus on defeating the enemy! The blessings of Leathlas will be with you!â
At her words, which mean they should fight like dogs and sheâll heal them, the leader of the opposing side charges towards us, his eyes rolling back.
While shouting that annoying slogan.
âMay the star that rises at twilight guide us!â
Honestly, I find it hard to understand why theyâre going to such lengths to help that bitch.
I understand the guy who seems like a devout believer, but the other companions donât have to do this, do theyâ
âDonât hold back! If we kill them, our team will have a priestess!â
âUooooooh!â
Ah, so thatâs it.
Theyâre trying to kill us for practical reasons, not religious ones.
Now that I see it, that bitch must have made all sorts of promises as rewardsâ¦
Okay, Iâve grasped the situation to some extent.
Thud!
I block the leader bastardâs axe with my shield and shout.
Itâs called sowing seeds of discord.
âIdiots! If a priestess joins, whoâs going to leave the team?â
These guys were a 5-person team from the beginning.
In other words, if a priestess joins, one of them has to be kicked out.
As I bring this up right from the start, the leader bastard panics and shouts,
âDo, donât be swayed by their evil words!â
Evil words my ass.
Itâs obvious that they didnât even think about this.
âUh, uh?â
As if to prove it, the four explorers besides the leader hesitate for a moment.
Unfortunately, it doesnât last long.
âHmm, but it wonât be me.â
âHmph, thatâs something we can think about later.â
âOne of us might die today.â
âI donât care if sheâs a priestess or whatever. Just selling those pieces of equipment alone will let me live comfortably for a year.â
Damn it, as expected of explorer bastards.
Each and every one of their reasons is fucking psychopathic.
So you guys just need justification and money, right?
âWell, itâs good that theyâre consistent.â
I start forming a shield wall with the dwarf and analyze the enemyâs strength.
âThree melee warriors, two ranged attackers, and a priestess whoâs cosplayingâ¦â
As explorers who have reached the Witchâs Forest, the difference in our levels is negligible.
They even have one more person.
Thereâs nothing much to consider this time.
Even considering that the bitch Elisa canât use the power of the evil god because sheâs cosplayingâ¦
Weâre clearly at a disadvantage.
However, letâs at least try to come up with a strategyâ¦
âWe have no choice but to take them out with a surprise attack.â
Therefore, I call the mage.
âDwarkey!â
No need for long explanations.
â10 seconds! Just wait 10 seconds!â
Heâs finally gained some experience, it seems, as he answers immediately when I call his name.
However, it seems like the other side has also gained experience.
âA mage! Thereâs a mage on the other side!â
Theyâve also noticed Dwarkeyâs presence and are focusing their attacks on him.
The dwarf and I can cover the three melee warriorsâ¦
Whoosh!
â¦but itâs physically impossible to block the arrow and projectile skill flying towards Dwarkey, who is chanting.
However, Iâm not too worried.
Weâre still an explorer âteamâ, arenât we?
Thereâs no need for me to do everything alone.
âUgh!â
Misha deflects the incoming arrow with her dagger, and Rotmiller blocks the projectile ability with his shield.
And at the same time, the spell is completed.
ãLiol Wobu Dwarkey has cast the 8th-grade attack spell [Ice Spear].ã
Itâs not an Enhanced Ice Spear, but that doesnât matter.
Itâs not like our opponents are large monsters.
This is enough to send them back to Godâs embrace with one hit.
Of course, assuming it hits a vital point.
Whoosh!
The resolve to shoot a spell at a person, not a monster.
The moment to exercise that resolve comes much sooner than expected.
What decision will Dwarkey make?
Kwaaang!
Contrary to my worries, the Ice Spear is shot directly towards Elisaâs head.
However, unfortunately, it misses.
This is why explorers are more troublesome than monsters.
âWhew, that was close. Are you alright?â
âYes, yes! Thank you for saving me!â
She knew the magic was coming, and she knew it was likely targeting her, the priestess.
So there was no reason why she couldnât block it.
An explorer who has reached the 3rd floor and is heading towards the 4th would have that level of physical ability.
ââ¦Phew, human bastards are the most annoying.â
Itâs not easy.
Just like Rotmiller and Misha successfully protected Dwarkey, the opponents also donât just stand there and take our attacks.
Therefore, itâs time to make a final decision.
Weâve tested the waters enoughâ¦
âDwarkey! Use the voice control spell!â
âA, alright!â
As I give a firm order, not accepting any questions, Dwarkey chants the spell without objection.
Voice control.
Simply put, itâs a convenient spell that allows us to have team voice chat.
Now they canât hear us even if we talk among ourselves.
I glare at the opponents and shout,
âMurad!â
âWhy are you calling me!â
âLetâs run!â
âEuahahaha! Thatâs a great idea!â
Fortunately, even the dwarf, who has emergency command authority, agrees with my judgment.
Well, even he has that much brains, right?
Even if we win this fight, it will likely be a pyrrhic victory with only injuries. By then, that bitch will also use the power of the dark god without hesitation.
If we persist out of stubbornness, only a bleak future awaits.
âMisha! Take Dwarkey when youâre ready!â
âGot it!â
âHikurod, use that thing when I give you the signal!â
âAlright!â
Misha and the dwarf nod without objection.
Rotmiller, who has the most important role, is left, but thereâs no need to give him separate instructions.
He just gets it.
âFollow me closely as soon as I start running!â
As expected, this man is the only one I can rely on.
Anyway, I think thatâs all the announcementsâ¦
âNow!â
The moment I give the signal, Misha slings the weak Dwarkey over her shoulder, finishing our preparations to escape.
And at the same time, the bracers worn by the dwarf emit a bright light.
ãHikurod Murad has used [Guardianâs Bracers].ã
No. 3112 Guardianâs Bracers.
In the game, it had a constant 5% damage reduction, and its usage effect increased in power based on the amount of damage reduced.
For reference, that usage effect isâ¦
ãStrongly pushes back enemies and temporarily grants immunity to all harmful effects on allies.ã
Area-of-effect knockback and debuff removal.
As befits a Numbered Item in the 3000s, its effect takes priority over field effects.
ãStatus effect [Disoriented] is removed.ã
ãStatus effect [Auditory Hallucination] is removed.ã
ãStatus effect [Visual Hallucination] is removed.ã
ãStatus effect [Pain Amplification] is removed.ã
The moment the three melee warriors who were clinging to us are thrown backâ¦
My distorted vision returns to normal, and everything becomes clear.
Of course, the duration is short.
I donât know how much the dwarf has been getting beaten upâ¦
âBut itâs probably around 20 seconds at most.â
For reference, this time also takes into account the dwarfâs racial trait, which increases the efficiency of Numbered Items by 1.5 times.
But this is enough.
To buy time to escape.
âWhat are you doing! Letâs get out of here!â
Phew, it feels like weâve been running away from something this whole time.
____________________________________________
Scout.
They are the ones who detect enemy movements first and guide their team members along efficient paths.
Then what are the qualities needed to become a scout?
The answer is simple.
âPrior knowledge of the labyrinth and data accumulated through experience.â
With these two alone, you can find your way on the 1st and 2nd floors. And the 3rd floor, which is an open world with unchanging terrain features, is no different.
However, from the 4th floor onwards, itâs a different story.
Well, to be precise, should I say from the Witchâs Forest where the 4th-floor portal is located?
ãThe usage effect duration of the Numbered Item [Guardianâs Bracers] has ended.ã
ãField effect - Witchâs Forest is applied.ã
Compasses are useless, peopleâs sense of direction completely disappears, and the only landmarks are trees, but even those trees move as if theyâre alive.
Therefore, from this point onwards, scouts need special abilities to find their way.
âThis way.â
Rotmillerâs main ability is âsense of smellâ.
Having adjusted his smell stat through essences, he accurately finds the path leading to the 4th floor even in this bizarre forest.
If your sense of smell reaches a certain level, you can smell the scent of magic power, and he uses that to find his way?
I donât understand it well, but thatâs roughly the principle.
Howeverâ¦
âThe scout on the other side is also no ordinary person. Judging by the way theyâre closing the distance towards us.â
Even so, those bastards are following us closely.
Of course, I canât even sense their presenceâ¦
But if Rotmiller says so, then it must be true.
âSo in the end, the key is who reaches the 4th-floor portal firstâ¦â
Just as Iâm organizing my thoughtsâ¦
Rotmiller, as if thinking the same thing, announces,
âWeâll increase our speed from now on.â
Now itâs a race against time.
If we can get there first, we can avoid unnecessary combat.
But if they catch up to us before thatâ¦
Then we have no choice but to fight until one of us dies.
âThe problem is, everyone is tiredâ¦â
Life doesnât always go as you wish.
Especially when youâre exhausted and struggling.
âMiss Kaltstein, give me that guy!â
The dwarf decides to take over carrying Dwarkey to help Misha.
And thatâs when the accident happens.
âAck!â
Trying to save time, we attempt to hand over Dwarkey to the dwarf while running, which turns out to be a mistake.
Misha loses her balance and falls.
Fortunately, the dwarf had already taken over carrying Dwarkey like a sack of potatoes, butâ¦
âCramp! I think I have a cramp in my leg! I canât move!â
Cramp my ass.
Itâs obvious she sprained her ankle while falling.
âDonât move and just stay still.â
I immediately stop and grab the back of Mishaâs neck, lifting her up.
And the moment I sling her over my shoulderâ¦
âDamn it? What is this?â
The light disappears, and deep darkness engulfs my vision.
The dwarf with the torch was right in front of me just a moment agoâ¦
âBjo, Bjorn?â
ââ¦Be quiet.â
I calmly open my backpack and take out a torch.
And I light it and insert it into the slot on my helmet.
As expected, the team members who were next to me just a few seconds ago are nowhere to be seen.
âDonât tell me we lost them!â
Misha shouts in dismay.
And I answerâ¦
I donât want to believe it, butâ¦
âIt seems⦠thatâs the case.â
Weâve been separated from the group in just a few seconds.
âThen what are we doing! Letâs go after them!â
Misha urges me, realizing the situation, but I choose to stay put.
Do we even know where they went?
âThat way! They definitely went that way!â
Thatâs just how it looks to us.
In the Witchâs Forest, you canât rely on sight.
If we go in the wrong direction, weâll just waste time and get even further away from the team.
âIn situations like this, staying put is the best option.â
Letâs trust our companions and my judgment.
Rotmiller is a scout with olfactory abilities, isnât he?
Heâll realize weâre gone and come back for us soon.
âUm, Bjornâ¦?â
Ah, uh, hmmâ¦
Thatâs what should have happenedâ¦
âHow long do we have to wait?â
Even after a minute, the party that went ahead doesnât return.
Damn it, what is this? Should we wait a bit longer?
As my worries deepenâ¦
âAak!â
We faintly hear a short scream from the darkness.
âBjorn! Did you hear that! It was definitely Muradâs voice!â
Although I canât be sure, it does sound like him.
If itâs not another accident, they should have returned by now to look for us.
Howeverâ¦
âTheyâre definitely in trouble. We need to go helpââ
âLower your voice.â
âWhy?â
âWe could be in danger too.â
Making noise is not a good idea.
We still donât know whatâs going on over there.
If it was just a monster encounter, they would have had time to come back for us.
âThatâs why we need to go help them even moreââ
In the first place, thereâs no way to help even if we wanted to.
If we could hear a continuous sound, it might be differentâ¦
But we canât find the right direction based on hearing a single scream.
Thatâs the kind of place the Witchâs Forest is.
âMmph!â
Therefore, I first cover Mishaâs mouth with my hand.
And I focus on my hearing.
ââ¦Miller â¦bitch is â¦here.â
ââ¦create an openingâ¦â¦.â
âHaâ¦â¦ â¦no choice but toâ¦â¦!â
âAt leastâ¦scoutâ¦need to killâ¦so they can escapeâ¦!â
ââ¦â¦â¦â¦.â
ââ¦good! Escapeâ¦â¦!â
Afterwards, I hear a few more faint cries, and then they completely disappear.
The forest is silent, without even the sound of the wind.
ââ¦â¦.â
Although an eerie silence fills the surroundings, I stand still and wait for about 5 minutes.
The party we lost doesnât return.
Itâs still too early to say for sure whether theyâre dead or alive, but one thing is clear.
They wonât be coming back even if we wait any longer.
That meansâ
âWeâre fucked.â
The two of us, a beastwoman and a barbarian, are stranded.
In the labyrinth filled with monsters and marauders.
And in the middle of this Witchâs Forest, where we canât even find our way back without a scout.
Damn it.