I paused in the shadowed corridor just past the Vault Archives exit, every rune-chiseled slab around me humming low like an expectant audience. My Shardblade lay sheathed at my side, but for the first time I felt more burdened by questions than by steel. If I was truly going to survive beyond Sanctum trials, I needed clarityâan ownerâs manual for Velmira.
I keyed my HUD command without ceremony.
âHUD, display System Codex.â
The air rippled. Overhead, a translucent panel unfolded, casting pages of text and schematics in shifting light. A mechanical whisper filled my mind:
âAccessing SYSTEM CODEX V1.0⦠Please stand by.â
âââ SYSTEM CODEX V1.0 âââ
1. CORE ATTRIBUTES & STATS
Strength (STR): +10 HP/pt; +2 Shardblade Slash dmg/pt; âStalwartâ â5 % dmg reduction/STR
Agility (AGI): +5 Evasion/pt; +2 Prism Shot dmg/pt; âWraithwalkâ 10 % vanish/20 s (Rogue only)
Mind (MIN): +10 MP/pt; +2 Trace Pulse dmg/pt; âMind Shieldâ +1 debuff resist/pt
Will (WIL): +1 anomaly resist/pt; â1 s status-duration/pt
Max HP = 50 + (STRÃ10), Max MP = 30 + (MINÃ10)
Hmm. Interesting. This really looks like a game. I shouldâve paid more attention to my character builds. It seems like Iâm building one now.
I gave it a long thought. Whenever I played role-playing games, I would max out a stat for the character, depending on its class.
Say I choose a mage, I would usually max out INT because that would increase my mana and magic damage. Sure, itâs hard in the beginning, but you reap the rewards at the end.
Should I also do that here? Judging by my earlier scuffle, that wouldnât be too smart. I canât just stand in one place to cast a spell. Do I even have spells? I need a well-balanced character that will give me the flexibility to move around while packing enough punch to beat these monsters.
Ugh. I hated building stats like this. They always turn out so mid at the end.
Well Lyric, thereâs no reset here. You only have 1 life. I havenât tried dying yet. I did not want to find out.
2. CLASSES & PROGRESSION
Nullborn â no Name, no Class (spawn in Hollow Lobby)
Warrior (default Trial pick) â unlocks Shardblade skills
Exile Candidate (refuse system quests) â flagged âInvalid,â Exile path opens
Fractureborn (survive Scar Nexus) â gains Fracture Pulse (AoE)
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Ashvowed (memory-forge complete) â Spiral Sigil, Sync Breaker
Shardwalker (Core breach) â Primal Sync Pulse, Catalyst role
Flamebound Vanguard (Cathedral Convergence) â Flamebound Wrath ultimate
Each level grants +3 Attribute Pts & +1 Skill Pt. XP thresholds: 60, 200, 450â¦
Wow I really started from the bottom huh. Guess I got lucky.
3. ITEMS & CRAFTING
Code Shard: dropped by Nulls/Errors; weapon component
Memory Vial: restores lost fragments; key for Trials
Shardblade: class-bound primary weapon; crafted by Sera
Sync Token: zone-hack privileges; gained via Reflection/Root Node
Pulse Core Fragment: powers system hacks; salvaged from conduits
Fragmented Shardblade: 3Ã Code Shard + 1Ã Pulse Fragment; unlocks Fracture Pulse
Admin Override Key: opens sealed Archives doors
Ashvowed Emblem: faction recognition; grants rebel perks
Memory Scroll: lore & side-quest decoder
I better make sure to save all those items. You never know when theyâll come in handy.
4. MECHANICS QUICK-REF
Attribute Screen: auto-pop on Name Trial completion
Quest Log: tracks Main/Tutorial/Daily objectives
Skill Pop-up: appears upon ability unlock
Loot Pop-up: on mob defeat or chest open
Reputation Meter: shows faction standing changes
Achievement: milestone unlocks with title & XP
5. ZONE BREAKDOWN
Tier 0 â Root Node: locked heart; true Names stored
Tier 1 â Shard Sanctum: relic halls; Trace archives (current)
Tier 2 â Hollow Lobby: unstable spawn zone; deletion pending
Tier 3 â Scar Nexus: blood-forge trial; memory-echos
Tier 4 â Fracture Fields: overlapping realities; high danger
Tier 5 â Sync Verge: terrain fails to load; sync ghosts
Outer â Black Cradle: forbidden; rumored recycle bin
6. SPECIAL TERMS
Nullborn: glitch-born entities with no identity
Exile: those who refuse system assignment; must survive unsanctioned
Ashvowed: Exile subclass, Spiral-forged memory warriors
Shardwalker: proto-class unlocked by Core breach (Lyricâs path)
Catalyst: anomaly capable of rewriting protocols
Sync: code integration ratio; high = power, low = erasure risk
Harmony Trigger: system pulse forcing obedience
Charter of Remembrance: post-rebellion constitution guaranteeing Name Rights, Memory Sovereignty, Class by Choice, Mercy Clause
Ugh. I have a headache. I donât suppose thereâs any potion of some sort in here.
The Codex panel snapped shut as though Iâd never opened it. My vision cleared, my mind was buzzing. Iâd just ingested everything Velmiraâs creators felt I needed before claiming my life here.
A final system message blinked:
TUTORIAL COMPLETE.
Enter Hollow Lobby (Tier 2) and join live candidates
Proceed? [Y/N]
I mean, do I have a choice? I tapped [Y], and with a pulse of neon light, the Sanctum walls dissolved. Beyond lay a yawning cavern of half-finished code and the ghostly shapes of real players, Nullborn like me, each brandishing their freshly named Handles.
My heart kicked. This was no sandbox tutorial. Real alliances, real rivalries, real consequences.
Game on, Garcia. Letâs make some history.
I stepped forward into the chaos of the Hollow Lobby, where Velmira was laid bare.