âItâs 1.1 million copies. Among them, 400,000 copies were sold in the first release.â
Yang Gilsang swept his hair back as if he couldnât believe what he was saying, scratching his scalp.
His face was filled with joy.
âThese numbers are unbelievable! Honestly, I never thought we would achieve such sales in the first release Director, do you believe it?â
No, I didnât believe it either.
Initially, we didnât even consider the Korean and American markets for sales.
But it wasnât entirely unexpected to have some idea because of this.
ââ¦It must be the collectorâs urge.â
âYes, most of the sales came from existing fan groups. Take a look here.â
What Yang Gilsang had brought were reactions from various online communities.
While these communities were small customer gatherings on their own, they were a good place to understand the general needs of customers.
So, the communities provided the reasons.
ã(Chat) WaitingforHellic3: Whoâs playing Hellic 2 console version?
Lord of Bangbaedong Castle: Me.
Cherry Lips: Me too.
Corporal Console Tester: I took a vacation for this lol, canât miss it lolololol.
S2Poppin: Since it was console-friendly from the start, I want to try it on console too ^^.
SpaceWarriorFan: What a waste of moneyâ¦
zZoneHanSu: How can you resist buying it lolololol.
CrystalClearWithoutT: I bought a PS3 for this game, ugh.ã
Despite the fact that the Korean market was not console-friendly, there were many users eagerly awaiting the console version.
Furthermore, in the more console-friendly United States, the response was much larger than I had anticipated.
Their reactions were more explicit and revealed this staggering figure.
ã-Canât they package all the series together? What about Hellic 1?
âHellic 1 is at the Flash level. Itâs impossible.
âStill, I agree with the suggestion. I want to collect them all once Hellic 3 comes out.
-There doesnât seem to be any changes. Should I buy it?
âIf you donât want to buy it, then donât. We buy it because we want it.ã
In summary, there was one reason for this sales volume.
Because they wanted it.
It was a desire to own physical game package.
They had already played the game, knew the ending and content, but they purchased the game solely because they wanted to own it.
It was an irrational realm.
At the same time, it was an emotional one.
I reflected on my decisions.
âI didnât consider this. The emotional meaning that physical packages hold.â
As a gamer myself, how could I not have considered this?
The answer to my confusion probably lay in the fact that I had spent my entire life creating PC and mobile platform games.
But when I thought about it, it made sense.
As a gamer, I could completely understand the emotions of these users.
âItâs probably the magic that physical items hold.â
After all, can a PC replicate the excitement of opening a beautifully designed package, inserting the CD, and feeling the anticipation as you start the game?
Moreover, the sense of satisfaction and security that comes from owning a game in physical form is entirely different from having a title floating on an online program.
I, too, knew those feelings.
Therefore, I can empathize with their irrational consumption.
From a marketing perspective, it was like that.
âDisk Console Edition.â
The package will not decline in the future.
Although it has decreased in scale due to the popularity of the PC platform, the core audience remained unaffected.
The reason for this was the desire for physical objects.
In other words, it was a desire to collect, and it was closely related to human long-standing irrational desires, greed.
Furthermore, if we look at this phenomenon in a different wayâ¦
âSo, this means that there are this many core fans, right?â
âYes, it means there are this many people who have affection for Hellic.â
âSoâ¦â
âRoughly, about 20-30% among them could become definite Hellic 3 buyers.â
The numbers were staggering.
20-30% of 400,000 meant between 80,000 and 120,000 potential buyers.
And if you approached it optimistically, it could even exceed 50%.
This was not just a simple number.
It was a measure of the power Studio Rewind and the IP called Hellic possessed.
His fist clenched.
A more optimistic observation had been quantified.
But there was another point that should be noted in these sales figures.
âSales in Japan are 650,000, and 50,000 in the rest. Itâs better than expected.â
Hellicâs entry into the Japanese market had been successful.
It wasnât a dramatic figure, but it was significant enough to say that.
âWe broke through that domestic exclusive country. Itâs just 650,000 in a week. If we look at the trend for the next month, it could even reach a million.â
The Japanese console market was known for its particularly challenging entry barriers.
The giants that already occupied that market were like massive walls.
Breaking through that meant gaining at least the minimum qualifications to challenge the giants at the pinnacle of the package market in that lofty sky.
âCan you take a look at this?â
Yang Gilsang turned the monitor towards me.
It was an internet broadcast screen in Japanese.
A cute girl was playing Hellic 2 and choking back tears.
Her brown short hair, round twinkling eyes, and a round face left an impression.
âIn our terms, this is called a live broadcast. Itâs following the trend properly.â
ââ¦Who is this person?â
âMinami Yuka. Sheâs a famous Japanese idol known for being a game enthusiast. Oh, let me explain a bit more. Yuka-chanâs debut was seven years ago, and the group name isâ¦â
Suddenly, Yang Gilsangâs tongue grew longer.
There was a hint of excitement on his face.
This guy liked Japanese idols.
Now that I thought about it, I remembered that his smartphone wallpaper was this girl.
âSo⦠Yuka-chan played the console version of Hellic 2, right? Sheâs been broadcasting for 15 hours already! Sheâs about to enter the ending nowâ¦â
ââ¦Yes.â
I interrupted him and glanced at the monitor.
I didnât know his taste well.
Where his gaze was focused was the chat window.
It was fortunate that I could understand Japanese.
Vividness is being conveyed.
***
Minami Yuka, 22 years old.
Now in her 7th year as an idol, and her age has certainly caught up with her.
Her popularity wasnât all that high.
She had formed a fandom in this direction mainly due to her image as a âgamer otaku.â
As retirement drew closer, she chose internet broadcasting as a way to find her path, and today she was playing the newly released title, Hellic 2, as a live broadcast.
âOh no, oh no! The tears wonât stop!!!â
It wasnât a game she had high expectations for. After all, she had judged that indie games wouldnât impress her much, having absorbed all sorts of AAA titles from a young age.
However, upon opening the lid, she realized her judgment was wrong.
The flowing narrative and intuitive gameplay direction provided more enjoyment than she had anticipated.
And when the highly anticipated ending unfolded before her eyes, Yuka had to make an effort to control her expression.
âPull yourself together, Yuka! Youâre an idol! You canât show an ugly expression!â
Even though she had set the direction for the game live stream, she couldnât afford to show an unattractive face.
The viewers were her existing fans, people who liked Yuka as an idol.
Idols had to be charming.
In other words, they couldnât show an ugly side at any moment.
Yuka understood that fact quite well.
She also knew that her crying face was very unattractive.
Her round face shape and big eyes were Yukaâs biggest pride, but when she cried, her face crumpled like a dumpling.
âI have to endure it, I have toâ¦â
She desperately put effort into her face, and her chin quivered.
Her nostrils narrowed, and her eyes widened as if they were about to shoot lasers.
Yuka envied the viewers.
â-What is that?ã ã ã how! Itâs so sad!!!
-Alice-chan! Donât go!!! Take the butterfly too!!!
-ã ã ã ã ã ã
-(Crying emoji)
-(Sobbing emoji)â
âOh, should I just cry too?â
Her heart weakened, but she regained control.
As a 7-year veteran idol, there was no escaping occasional hardships.
At that moment, a golden door swallowed Alice.
The final boss appeared.
Yuka didnât know who this character was.
She only knew it was an enemy of the butterfly, and its stitched face, pierced ears, and blue face amplified the eeriness.
Yuka felt her heart pound.
The final boss looked undeniably strong, and thatâs why Yuka was reminded of a tragic ending.
âNo way!â
If the butterfly sacrificed itself and died like this, she wouldnât be able to hold back her tears.
She would show her fans an ugly, distorted face!
She would fail! She would definitely fail!
âI must win! Butterfly! You have to win!â
At this moment, Yuka became one with the butterfly.
She had to win and cross that golden door, and she had to hold back her tears.
âIkku (Iâm going)!!!â
Tadadat!
Yukaâs hand danced gracefully on the pad.
Unbelievable speed!
Spectacular technique!
Yukaâs gaze followed the movements of the warden without a momentâs rest, just like James Bond!
However, there was a tragic fact.
Yuka was not James Bond.
In other words, entering the hidden route was impossible (she didnât even know if such a thing existed in the first place).
All she achieved was a normal ending, doing her best.
And so,
[â¦Goodbye.]
She could only smile warmly as the butterfly crumbled before her.
At that moment, Yukaâs rationality crumbled.
âDo-cit-te (Why)!!!â
Alice had left.
But the butterflyâs life had ended tragically.
Unable to bear it any longer, tears welled up in her eyes.
âAhhhh!!!â
Yuka sobbed.
She let go of the pad and thumped the floor.
Then she lifted her head and wailed loudly.
The pent-up emotions that she had held back for so long made her face contort into a dumpling shape, and she turned crimson, on the verge of bursting.
Tears flowed down, and even snot droplets formed.
It was a late but regretful choice.
Yuka had chosen to cry her heart out.
âKuuuuu!!!â
And thus, she faced another regret.
It was the next day.
[âsheep long high: Yukaâs crying while playing the game and snot bubble proof wwwww (Video of Yuka sobbing) Soooo cute wwwwwwwwwâ]
The scene of her sobbing became a video that spread across various online communities, not just in her home country but also overseas.
âNooo!!! Lies!!!â
Despair enveloped Yuka.
But was it a blessing in disguise?
âWho is this person? So funny www Yuka-jjang? Whenâs the broadcast? I want to watch it live wwwwwâ
Even the snot bubble-popping crying video became a cult hit, gaining immense popularity.
Yukaâs fame grew to a level that couldnât be compared to her idol days, and her future looked brighter after her retirement.
â···Huh?â
The ways of the world were truly unpredictable.
Now, to tell a separate story from Yukaâs,
The game that made Yukaâs snot bubble burst began to gain more publicity along with the meme, reaching a larger audience.
And so, one month passed.
***
â···1,430,000 copies. Sold only in Japan.â
Yang Gilsang said with wide-eyed disbelief.
I couldnât believe it myself.
The numbers were so unbelievable that it left me stunned.
â···Insane.â
As I muttered curses under my breath,
Ding!
A text message arrived.
[Can we talk for a moment?]
The sender was Ayado Goro.
He was the director of Sonyâs sales /RomanceMTL