Spring has arrived.
It has been a year since Studio Rewind came to Pangyo, and roughly the same amount of time has been invested in the development of Hellic 3.
Despite seemingly having focused solely on development during this time, there have been quite a few changes when you look back.
There were small things like Jo Ayoon becoming a college student, Yang Gilsangâs receding hairline retreating by about 2 cm, and Myungkyu gaining a nickname like âCollarbone Measuring Deviceâ. On a larger scale, there were milestones such as the success of Hellic 2âs console version and the completion of the demo version of Hellic 3.
During this process, there was even an incident where a mike stole my first kiss, but it was all for the sake of the gameâs quality.
In any case, the Hellic 3âs demo was completed with a quality that exceeded expectations.
And today was the day.
âItâs been a long time since weâve seen each other.â
âYes, youâve been quite busy during this time.â
Ayado Goro, came to visit Studio Rewind after nearly a year.
***
Ayado Goro had been in the gaming industry for over 20 years.
With that much experience, he had visited every major game company, and when he looked at Rewind, one evaluation came to mind.
âItâs quite universal.â
In other words, it had a more open and welcoming structure compared to a typical corporate office. It was unavoidable, really. Regardless of it being an IT company, the unique subculture smell of gaming was bound to permeate when there were references for games, the companyâs products, and related merchandise like figures and posters scattered around, serving as part of the interior design.
Nothing to be concerned about.
In fact, Ayado didnât come to tour their office in the first place.
His purpose was to inspect Hellic 3, a game that had garnered global expectations and could potentially become a flagship title for the PS4 in the future.
âItâs been a year already. Time certainly flies.â
âYes, weâve been working non-stop, and itâs already been a year of development.â
âCan we have high expectations for it?â
âI donât want to say and make it a burden⦠itâs not the right time to make such statements.â
Ayado responded to Yeonhoâs answer with a small smile.
âIt means heâs confident.â
What was rising was his curiosity.
Despite the fact that it was not an event that warranted his personal visit, he still came all the way for areason.
Well, perhaps itâs because itâs a game that has caught the attention of one Aldred Russo.
Ayado had the opportunity to play the next title from Russo, which was scheduled for release in 14 years. The game was so extraordinary that it made one wonder if 14 years would pass quickly like a breeze.
Even though he had created such a game, Russo said, âThat guy, Cheon Yeonho is
formidable. I have a feeling. He wonât create anything mediocre.â
Ayado wanted to know whether Russoâs feeling was right or wrong. Thatâs why he chose this visit.
âSo, shall we start?â
Ayado asked, and Yeonho nodded in agreement.
Although Ayado didnât know much about Yeonho yet, one thing that struck him was Yeonhoâs casual demeanour.
The two of them entered a room with a massive monitor, a computer, and a PS game controller. They had already received documents regarding the development progress and the gameâs concept. Today, Ayadoâs task was to play the actual game in the directorâs seat.
Ayado asked, âI remember the playtime was around 4 to 6 hours.â
âYes, thatâs the usual playtime.â
âThe usual?â
Ayadoâs eyes gleamed.
Yeonho replied with his characteristic nonchalant expression, âI donât like games that force you into one way.â
âIs that so?â
Given that Hellic 1 and 2 seemed to have followed a fairly consistent narrative direction, Ayado was slightly puzzled.
Yeonho explained, âItâs a matter of money. Always.â
Could it be understood as taking a different approach to AAA games?
A smile crossed Ayadoâs lips. âThatâs good. My playstyle is quite unconventional.â
âI hope you can find it.â
âThe hidden route?â
âSub-routes or shortcuts. Thatâs about it.â
âHmmâ¦â
Would the final product truly reflect his confidence? Ayado had already received written material related to the game, but having been in the game industry for 20 years, he knew that you couldnât understand a completed game from documents alone. He understood that all the elements in the design were merely components to get closer to the ultimate goal of âfun.â
To put it in food terms, no matter how many fun ingredients you mix, whether itâs a combination of ramen and mint chocolate or tsuyu (soy sauce) and tamago (egg), you wonât know until you try it. Ayado intended to examine this closely.
He wanted to understand what elements this game chose to achieve commercial success, what it excluded, what it emphasized, and what systems it had in place. He also wanted to understand how the balance of each element was adjusted to maintain the gameâs equilibrium.
âIf even one thing is offâ¦â
The game wonât sell.
âCustomers donât tolerate imperfections in the product,â
The same applied to what Yeonho called hidden routes or shortcuts.
If it disrupted the gameplay, Aya would boldly request their removal.
He subtly hinted at this fact.
âI believe I didnât come here just for a simple demonstration.â
âAn evaluation, indeed. Iâve heard quite a bit about stories related to the director.â
âYouâre talking about me?â
âRumors have been circulating. They say you overturned a nearly finished game.â
Ayado concealed his surprise and chuckled softly.
âThatâs an old story.â
In his younger days, he was more energetic.
During the early days of Sony,he was more vigorous and had his fair share of conflicts.
The games he got involved with now held a significant position as flagship titles for Sony.
Though he currently managed them as the head of the business department, Ayado was originally involved in development.
Especially when dealing with it from a business perspective.
âIn that case, I wonât hold back.â
It would be more comfortable if he knew.
Ayado suddenly felt a sense of longing and picked up the pad.
It had been about seven years.
Back when he was active in the field, Ayado Goro was a name that resonated among developers in the industry.
âPlease donât mind my blunt language. I tend to have difficulty choosing words when my blood starts boiling.â
Ayado Goro the language assassin.
He was transported back to the past for a moment.
It took him about ten minutes.
Tick-tock!
For Ayado to operate the pad absentmindedly.
***
I quietly stepped outside when the conversation ceased.
Inside the booth, Ayado was playing a game, and the key members of Rewind crowded around me as I stepped outside.
First to ask with greater sensitivity to evaluations than anyone else was Han Seorim.
âSunbae, is everything okay?Iâm a bit anxiousâ¦â
âWhatâs wrong?â
âLook at that director; his expression is too blank.â
âIsnât he usually like that? When playing games, everyone has blank faces. Youâre no differentâ¦â
âQuiet.â
ââ¦â
Suddenly, Han Seorim tried to bite her fingernails, but I stopped her.
But there was chaos from another direction this time.
âAh, if you go in there by mistake, there might be a bugâ¦â
Myungkyu was trembling nervously.
Indeed, the demo version of Hellic 3 was an unfinished product with bugs popping up here and there. If there were any gameplay variables, problems would start leaking from there.
But that wasnât a significant issue to consider.
âItâs not the customer, so donât worry. Besides, the game is still three months away from public release, so bugs wonât be a major factor for scoring.â
Ayadoâs main focus for this evaluation was the gameâs marketability, assuming that the game ran smoothly. In other words, he was wassessing how fun the game was and how well it would sell.
From that perspective, Ayadoâs reaction was somewhat positive.
The prologue chapter, demonstrating each characterâs weapons and cinematic scenes right now, was combining the characters into a single body, wielding various weapons in the air, clearly showing an interest in the game system.
The reason for his confidence was one thing.
It was an email from Ruso that had arrived a while ago.
âOne of the famous rumours about that guy is that he threw away a game the development team had been working on for two years, calling it garbage in just ten minutes. I hope something like that doesnât happen to you.â
It was a decisive moment that led to investigating Ayado Goro.
âThe language assassin, Ayado Goroâ¦â
I didnât know who gave him that name, but it was quite eerie.
That person was now absorbed in the game on the other side of the booth.
At least, it seemed that he hadnât received a 10-minute trash game judgment, right?
It was at that moment.
âYeonho, Yeonho! Director, Exchange parts tab!â
âJoan of Arc!â
It was a noisy duo.
They spoke to me but hit Myunggyuâs arm.
Myunggyuâs arm trembled.
Ignoring that spectacle, I looked at Ayado Goro.
For the first time, he stopped playing.
What he was looking at was the part exchange tab.
Suddenly, my heart started beating.
âIs the system confusing?â
Such a thought came to mind.
It wasnât that it wasnât clear; it was just that Ayado, who had been playing smoothly so far, had been staring at that tab for over two minutes and had it opened. It wasnât just looking; his brows were furrowed.
That moment.
The game comprehension of the creator and the consumer was naturally different.
He had paid attention to it, but since the parts exchange system was being introduced for the first time in the Hellic series, it might be unfamiliar.
âIs it a mistake?â He thought with suspicion.
Click.
Ayado moved his hand.
At that moment, Jo Ayoon said, âOh, itâs a transgenderâ¦â
Silence hung in the air.
Click, click.
A smile was playing on Ayadoâs lips as he tapped the pad.
Furthermore, the character he was controlling had Joan of Arcâs body and Napoleonâs head (double chin) and the furry arms and legs of a barbarian.
A thought passed through my mind.
âItâs good. My playing style is quite unusual.â
Could it be?
***
Ayado did not forget the purpose.
This is not leisure but work, and playing the game is for evaluation.
As such, for the first round of play, a basic playstyle without tricks was chosen.
In other words, most common way to approach this game.
For example, it was like this.
I didnât skip the cinematics.
If there were a main road and a side road in front of me, I took the main road, and I hunted monsters head-on.
While playing like that, there was an assessment made.
âItâs intuitive.â
The system, story, and gameplay were quite intuitive.
The brief cinematic at the beginning of the game showed the characteristics of the four pilgrims, and the tutorial battles afterward hammered their characteristics, gameplay mechanics, and how to use each weapon into the playerâs body in the form of combat.
In other words, it didnât require a forced understanding of the gameâs systems.
It continued like that.
Combining four characters into one body was achieved through quickslot-style stance switching.
Information about their goals and backgrounds was conveyed through voice subtitles rather than cinematic sequences.
âThey minimized the time allocated to the narrative. They melted it into the gameplay.â
All these elements were integrated into the âplay.â
At this point, Ayado realized one thing.
The idea of combining four individuals into one body was, in fact, an explanation of the world through natural dialogue insertion.
Explanations through item tooltips and in-game objects were seamlessly connected.
This was what Russo had praised.
âVery skilful.â
Cheon Yeonho, at a young age, was an unusually calculated and skilful creator.
Somewhere within that, an obsession with perfection that could be felt as almost pathological was present.
From the perspective of a player who didnât analyse the elements, this would lead to immersion.
However, Ayadoâs admiration was short-lived as he began looting Joan of Arcâs corpse.
It was at that moment.
Ayado became a gamer, not an evaluator.
ââ¦Itâs big.â
It was too explicit to say what was big, so he just said it was big.
And with that, something came to mind.
It was a past favourite comic character.
âHey, life isnât supposed to be that easy, you know.â
âSo, wouldnât that make it more fun?â
What is strength?
Not bowing to any worldly values and following your own path is what makes one strong.
In that sense, that comic character was a perfect match for what Ayado thought of as a âreally strong character.â
Ayado also had romance.
His young romanticism was directed at a pair of neutral characters.
It was about fragrance, and he had forgotten to move the pad because of the emotions.
It didnât take long.
Ayado quickly regained his reason and checked the options for the parts.
âWhereâ¦â
ãThe Body of Joan of Arc
The chosen heart of God burns with faith and justice.
Special Trait: Gains faith.
Faith: Converts attacks into magic damage.ã
The moment he saw it, the build was naturally created.
âNapoleonâs head was a critical hit adjustment.â
Among the things he had obtained earlier, Napoleonâs head was a part that adjusted the critical hit probability for each weapon. By combining it with this body, he could go in the direction of âlong-range magic shootingâ when using a gun. In Ayadoâs view, it was an immediate efficient choice.
He immediately ran with that build, holding a gun.
He didnât bother to change the appearance of the parts.
Ayado liked this state, so he didnât need to change it.
That was the moment he left the swamp of Chapter 1.
BGM started.
A low orchestra with a sticky kiss sound setting the beat.
Ayado felt a chill down his spine.
What was drawn next was the background.
Under a dark blue sky, blue candles shone.
The ground was covered with skulls, and tombstones sparsely protruded above them.
âHeheheâ¦â
Laughter could be heard.
What was revealed was the enchanting silhouette of brides guarded by skeleton soldiers.
They shone their pale skin and danced alone quietly on top of the tomb where darkness had descended.
It was that moment.
âWow!â
Ayado admired something outside the game system for the first time.
It was as if he had come to the streets of the old times.
The bride were eductive woman, and the kiss sounds mixed with the BGM were their seduction.
And with laughter mixed in, Ayado felt a shiver.
What stimulated him was his imagination.
âIf I had those legs, arms, and torsoâ¦â
Wouldnât Napoleonâs double chin stand out even more?
I want to defeat monsters.
In other words, Ayadoâs interest in customization was boiling.
Thatâs when it happened.
âBrother!â
Ayado Goro (53 years old, married for 21 years).
He felt the presence of his dormant doppelgänger within him all along.
It was a reunion after 10 years.
/RomanceMTL