Aeridome (AIR-ih-dohm):
Public training floor within the Volya Spire where packs run drills and demos.
Anya, Speaker (AHN-yah):
Council voice for optics and order during Perebor operations.
Anton (AHN-ton):
Trainee in Sofijaâs orbit; part of pack work and drills.
Bellmakerâs Ledge:
Named ledge near the bell foundry; a known approach and staging spot.
Bogatyr (boh-gah-TEER):
âGiantsâ (humans) whose indifferent movements shape the world; their realm is the Bogatyrâs Domain, and their steps and machinery cause Drozh (tremors).
Bogatyrâs Domain:
The human world (farm, structures, yards) as experienced at miniature scale; source of Drozh, Boloto, Voda-Potop.
Boloto (bo-LO-to):
Rainbow-slick viscous spill (oil/paint/syrup, etc.) that behaves like a lethal bog at small scale; escape requires aerial tactics or temporary bridges.
Cadet:
Trainee status in Council frameworks; below full assignment.
Chernobog (cher-NO-bog):
Barn swallow, revered mount of the Lastochka Riders; considered a living conduit to the sky. Bonds with Riders via the fading Pesnya Chernobog (âthe Songâ).
Chernobog Song, Pesnya Chernobog:
Mystical empathic bond enabling Riderâswallow sync; now faint in most Riders due to history and suppression.
Chernobogâs ear:
Small carved talisman (often bone) carried for luck and remembrance; non-instrument.
Clean stories:
Council-favored, tidy metrics and narratives used to rate a dayâs âsuccessâ on the board.
Council (Knyaz Council):
Civil authority enforcing Perebor, metrics, and compliance through Inspectors and Enforcers.
Draft token:
Stamped token pulled in the Perebor; a blue cheek mark shows selection.
Drozh (drozh):
Citywide shiver or structural tremor; a low, rolling weight-shift that loosens dust and tests seams.
Elder Viktor:
Senior Council figure aligned with discipline and image management.
Enforcer:
Council security corps logging âincidents,â backing Inspectors, and managing crowds.
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Gallery, drain:
Service and drainage corridors under and through the Spire complex.
Gray, gray shadow:
Early-selected trainees who begin shadow instruction while still holding prior duties.
Harmon:
Old âtuningâ system for listening to structures and time.
⢠Harmon thread: Fine wire or thread that hums when a frame sings.
⢠Harmon ladder: Ladder wired to âhearâ load and vibration.
⢠Harmon glass: Sand timer used to clock passes and drills.
Inspector:
Council official who fronts âclarity,â orders demos, and praises discipline in public.
Iron Fields:
Rust plains of dead farm machinery in the yard and fields around the Spire; scavenging ground with knife-sharp wind.
Kazimir (kah-zee-MEER):
Instructor with chalk under his nails and a hard eye for rig discipline.
Knyaz Council (knyahz):
Central governing body of elders/lineages; arbiters of law, resources, Perebor.
Komandir (ko-mahn-DEER):
Field commander whose words set tempo and stakes; keeps the real ledger of costs and returns.
Kompas-Svet (KOM-pahs SVYET):
Focused light (sun/bioluminescence) for signaling and reading routes, especially in Mrak.
Lastochka Rider (LAH-stoch-kah):
Piskarevo aerial cadre (Chernobog riders), primary military/scout force.
Ledger, leadersâ sense:
The account of lives, bodies, and returns that matters more than chalked numbers.
Lyudki; Lyudka (LYOOD-kee; LYOOD-kah):
Endonym for Sofijaâs species (âlittle folkâ); everyday self-name used by Piskarevo.
Malenki Narod (mah-LYEN-kee nah-ROHD):
Formal/archival term for Lyudki used in Council records and old texts.
Mila (MEE-lah):
Trainee and close peer to Sofija; performs line work and fast decisions in drills.
Moss ring (glyph):
Tight lichen ring used as a quiet message; trimming a wedge can steer meaning.
Mrak (mrak):
Zones of deep, oppressive darkness (cupboards, foundations, machine recesses), often home to sightless predators; navigation relies on touch and Kompas-Svet.
Niâho (NEE-ho):
Fierce, near-wild Chernobog that resists conventional bonding; responds best to felt images like temperature and shade.
Old Rail:
Named walkway and observation run used by leaders, handlers, and onlookers during demos.
Pack:
Small trainee team assigned to drills and missions (e.g., Pack Three).
Perebor (peh-reh-BOR):
Citywide draft that feeds the training corps; presented as a âfair sortingâ into necessary work.
Perebor Code:
Field doctrine for decision-making and pattern sense.
⢠Three beats: stop, angle, choose (spend them like breath, once)
⢠Numbers are witnesses, not truth
⢠A pattern that repeats three times is intent
⢠Field tokens hum at resonance: once = weather, twice = warning, three = a hand
Prokhod (pro-KHOD):
Command or drill phase meaning âpassage/run throughâ a route within a time window.
Rafter blind (blindfold drill):
Rim-walking drill run âon the Komandirâs hand,â with no mid-run fixes.
Red (status):
Standard assignment color while shadowing/awaiting orders. (Not the same as red variance penalty.)
Rim:
Upper walkway edge encircling the Aeridome; used for blind runs and staging.
Sofija Volkova (so-FEE-ya VOHL-koff):
Sixteen; cartographer turned trainee; quick on ladders and maps.
Soot Stair:
Soot-coated stair run marking a known turning point in flight and line drills.
Spire; Volya Spire (VOHL-ya):
The vertical city of beams, braces, and catwalks; home to markets, galleries, and the Aeridome.
Spring-tong(s):
Coiled metal component scavenged from thresher carcasses; needed by the harness shop.
Tenyeviki (ten-yeh-VEE-kee):
âQuiet folkâ who speak with lichen glyphs; their rings can invert in meaning for outsiders.
Thresher, carcass:
Large, dead machine hulk; its dark Mrak interior holds salvage like spring-tongs.
Timor (TEE-more):
Trainee operating under watch; often a barometer for pack tempo and nerves.
Volkov (VOL-koff):
See Komandir.
Volya Spire (VOHL-ya):
Capital aerie of the Piskarevo and seat of the Knyaz Council; the tallest, most defensible hub with access to the sky.
Voda-Potop (VOH-dah poh-TOP):
Sudden flood event (burst pipe, downpour, spill) that can sweep away entire aeries; evacuation routes and diversions are critical.
Vyazalâshchiki (vya-ZAL-shchi-kee):
Tie crew/riggers who maintain seams, rungs, and fixings; consulted when cracks grow.
Zarya (zar-YAH):
Exacting team lead whose priority is survivability and clean rigging; âlead keeps the ledger.â
Zarya-Fragments:
Dangerous energy remnants from human tech; weaponized by Volkovâs faction.
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