Chapter 229, 1/2
Ar'Kendrithyst
Erick glanced toward the guildhouse-like structure sitting at the southern side of the main courtyard, opposite the ironcrystal castle that held the dungeon entrance. Except for the construction material, which was a facade of ironcrystal over normal grey stone, the guildhouse was a rather normal space meant for gathering and coordination. There werenât any normal guildhouse structures, like a library or adventurer clerks, or all of the normal accoutrements, but there were a few large leaderboards, and a large restaurant and bar space that took up most of the main floor. Some offices in the back looked like they were for dungeon guides and other paperwork spaces, but there were only two actual clerks working right now, and they were both arguing with a team about their place on the boards. It looked like a complicated argument about depth versus âdecorationâ.
âDepthâ was easy enough to understand, but âdecorationâ, in this context, seemed to mean the amount of metiron and metamonds that a team could field, in full. The very fact that âdecorationâ existed as a stat meant that there was some sort of limit to the amount of power a person could wield on the field, which was good to know.
That was very different from Veird, where everyone had access to their full Status whenever they wanted.
Erick glanced at the leaderboards again.
There were actually a few leaderboards, and looking at the argument between delvers and guides, Erick realized that they wanted to add another leaderboard to the mix. Which was whatever, Erick supposed. Anyway. The two main leaderboards were Depth and Decoration.
A team called the Iron Bandits was down to depth 191, and Erick disliked their naming immensely. Bandits? Seriously? Well whatever. The closest team behind them was at 159, with a bunch of people at 149. One of the âteamsâ at 149 was actually an individual delver named âClarice Icewindâ.
Was there a 10 floor breakpoint? Or something? Probably.
The Decoration board was listed by individual name first, team name second, if applicable. Clarice Icewind was in the lead there with no team name, and with a âmetiron capâ listing of â3450â and a âspells knownâ of â239â. The next person behind her was from Iron Bandits, with a â3250â and a â108â. A big drop off in spellwork, for sure.
A few other team names popped up, but there was no repeat from Iron Bandits, and most people on the Decoration board had numbers similar to the guy from Iron Bandits, but lower. The guy from the Iron Bandits was named âBob Woodvaleâ, and since he was the highest decorated Iron Bandit, and that team was at the top of the depth board, Erick made a mental note of his name, and moved on.
Erick rapidly deduced a few things.
Clarice was probably an archmage, or equivalent. Everyone on the Decoration board was probably a mage of some sort, with a focus on spellwork.
And the âmetiron capâ was the amount of mana that a person could draw upon; the amount of metiron bits and bobs they had on their person. So like their mana well. 3000 mana was about the top range for a delver, for whatever reason. Erick suspected most people were far below that number.
The âspells knownâ was rather clear; it was the number of metamonds a person had on themselves. Probably.
For comparison, Erick glanced at his Status, here on Veird. Mana comparisons were easy to find. Erickâs current mana well stood at a maximum of 55,800 mana. His spells known was a metric that was a bit harder to suss out of his Status, because Erick knew a lot of spells.
Well over 450.
According to the basic numbers, Erick was a lot more learned than the top delvers, but Clarice Icewind, which was probably not her real name, was either an archmage or a wizard or a dragon, and she was rather competent⦠Probably. Erick wasnât sure how the Gem Dungeon worked, exactly, but Clarice was rather far up there⦠Or âdown thereâ. Hmm.
Whichever!
Erick furrowed his brow, and suspected he was probably wrong about something to do with âDecorationâ, because the people in the courtyard, under the morning light, did not have hundreds of little colored-gems stuck into their ironcrystal armor. The most Erick saw wasâ¦
Ten.
Quite a few people had ten gems stuck into their gear here and there, and none had more than that. A few people had seven or even four gems. Many had none; they looked like first time delvers, ready to get into the dungeon for the first time, just like him.
Hmm.
The most impressive display of ironcrystal was on the woman with the large shield and the ironcrystal tunic, who was surrounded by people. She was not, as Erick had first suspected, talking to her team, for her âteam membersâ each only had a few metiron and metamond pieces to them; they were rookies. She was instructing the lot of them on this and that, but mostly on various tactics for fighting a boss on floor 5, and for progressing fast through the first floors, and she was doing it with a beer in her hand. Day drinking, this early in the morning. She was truly enthusiastic about her instruction, but her charges were not. They were ready to get in there and go.
Erick was ready to go, too, but there was just one more piece of information he needed before he stepped into the dungeon. Now where could he find... Ah. There. That conversation.
âIâm at my limit and I told you this already. I said what I said before we even went in there!â said an exasperated woman, coming out of the dungeon castle. She and her younger male partner had come out of the dungeon itself not two seconds ago. Both of them only had two metairons apiece, each with a single gem stuck in them; they were rookies. âIâm not dying in a dungeon. I hit my 10 saves, and Iâm done.â
The younger man was exasperated, but he tried to keep his voice even as he said, âThis is the easiest dungeon weâve ever done and we can live here if we can get past floor 5. We can brute force the boss with a few more tries.â
âNo, Jono. Iâm done with this place.â
âPlease, Kerri. We canâ¦â
Their conversation turned into a quiet quarrel, and Erick stopped paying attention because he had heard enough. Based on that conversation and a few more conversations across the courtyard, he suspected that there was a special system to prevent the need of [True Resurrection] all the time. A âsavingâ system.
He wouldnât need to [Time Stop] or [Return] when he was in there, which was good.
And that was enough information gathering for now.
Erick strode forward with confidence, right into the open doors to the ironcrystal castle.
Beyond the large, thick open doors, the black [Gate] into Darkness loomed in the center of the otherwise-empty-looking, shadowy space. The castle doors could be closed and the main entrance locked down in case of a dungeon break, but a quick check through the manasphere revealed that the doors to the main castle hadnât been shut in at least the last week. They probably hadnât ever been closed, since a properly maintained dungeon never broke, and the Gem Dungeon was a Grand Dungeon and therefore incredibly stable.
A much more thorough check of the manasphere and a flexing of his [Water Domain] revealed a monster hanging in the shadows above and all around. It was not an amalgamation moon reacher, like Quilatalap had at the entrance to his Grand Dungeon of Candlepoint, but instead a massive spider of a hundred legs, standing over and around the interior space of the dungeon gatehouse, with the shadows acting as its web. That unseen monster held above the black [Gate], unmoving, waiting for something untoward to happen below, and then it would strike.
Erick ignored the massive not-monster, but he did note the perfectly-formed core within the center of its head. The âmonsterâ itself was hidden through a bunch of magics, but that core was definitely a core, and not a grand rad. So it wasnât a monster at all.
The spider was either a person, like a dragon doing a job, or a sacred beast.
Probably a sacred beast.
Sacred beasts sometimes happened these days, since dungeons and their arcane rules allowed for the safe accretion of uniform mana. Dungeons were made (partially) in order to allow people to grow their own magical production, and eventually their own cores, so the advent of sacred beasts was a rather normal âside effectâ of that allowance.
Not many people had cores these days aside from shadelings and Shades, so there was still a lot of stigma about a person making their own core. Dragons didnât even have to have cores in their human forms; that was just an option for them. Erick always had a core, though. Anyone who had a core these days was either an extreme xoatist, or one of the rarer cultists of Melemizargo who didnât care about being open about their ties to the Cult. Or a shadeling.
⦠Reluctantly, Erick decided that âAshesâ would be a xoatist, if his core should be revealed, and it probably would, if Script-based spellwork eventually eroded further down in the Gem Dungeon.
Erick glanced around.
People walked in and out of the dungeon without worry about anything snatching them up, and the sacred beast didnât move at all, even when people accidentally tripped the few shadow webs that lay across the path. Erick put his own worries out of his mind.
Beyond the black portal, the dungeon itself was grassland.
Erick stepped forward, into the dungeon gatehouse, under the spider.
The spider didnât move.
A few strides later and Erick stepped across the [Gate] threshold.
He was in the dungeon now, upon a dirt path where others walked in and out of the dungeon. Yet again, Erick was reminded of Quilatalapâs Grand Dungeon, back at Candlepoint. Everywhere Erick looked was grasslands, but a forest held in the far, far distance, and beyond that lay mountains.
Down the dirt path lay what looked to be hillsides, raised up here and there. According to what a few people were saying around him, those hills were where he would find the entrances to the first floor, or whatever passed for a âfirst floorâ around here. Some people were even talking about stepping into the hills and arriving directly at floor 5⦠Because that was a thing they could do? Well sure.
This grassland was simply the entrance zone.
Heâd get to all that eventually.
First, though: Just ahead of Erick, about twenty meters distant and ringing the entrance like a low fog, lay a ring of shadows. That demarcation was the true separation point between the ever-safe entrance, and the unknown.
People stepped across those shadows without worry or care.
⦠And so Erick stepped to the side of the path and watched for a while. As people entered the dungeon from outside, their ironcrystal bits and bobs remained ironcrystal, until they were inside the dungeon space for maybe ten seconds. After that, those jagged crystals transformed into almost-shiny, smooth iron. Going the other way, headed from the hills to the dungeon exit, it took people about three seconds of being in this safe space for their bits and bobs to transform the other way, from smooth, shiny iron, into jagged, hard grey crystal. The same thing happened to their gemstones. Smooth gemstones turned into jagged twists of colored crystal, or jagged crystals turned into smooth gemstones of every color, filled with fractal light, depending on which way the person was walking.
A lot of people had spellwork on them, too, and the change there was perhaps stronger than the change taking place in their ironcrystal.
Going into the dungeon, nothing much happened; [Personal Ward]s remained.
For those stepping out of the dungeon, their spellwork gained inside the dungeon washed away like broken glitters, as people stepped back into normal, Script-based reality.
So the dungeon had [Personal Ward]s of its own? Looked like.
Physically, there were also changes.
Going from reality to dungeon, a lot of people seemed to stand taller, and walk surer, gaining power inside the dungeon that they didnât have under the Script.
Going from dungeon to reality was much more pronounced, though. Many people seemed to gain an inner strength in that transformation, with shoulders evening and eyes clearing and backs straightening. Just as many people had just as many transformations in a negative way, seeming to lose power and ability as they stepped back into reality.
Looked like the Gem Dungeon had systems similar to Strength and Vitality and otherwise. Going away from the Script would cause people to gradually lose Script power, but they would gain Gem Dungeon power.
Erick watched for a while to confirm what he was seeing, and yes, all his initial observations looked to be correct.
A few people looked at him, wondering what he was doing. A few of the more veteran delvers knew what he was doing; he was new, and he was checking out the dungeon, trying to see what was happening to everyone as they walked through.
A guy and his friend walked by, and the guy tried to be helpful, âThe first floor is safe! Just go on in!â
Erick smiled, saying, âThereâs no way any dungeon is ever safe, but I get your meaning.â
That earned him a few chuckles from the guys, and from other people all around, but nothing more than that.
Erick rapidly decided at least one thing:
All these people are way too comfortable with dungeons.
⦠But this one seemed safe enough. Erick even saw some people step off the dirt path, to head into the grasslands. And sure, that was one option. Just go out there and see what was what. Always a valid choice, unless âwhat was whatâ was the emptiness of space which would lead to explosive decompressionâ¦
But then again, the first floors werenât that bad according to the guide back there; Blacksmith. This entrance zone was certainly fine.
Erick gazed across the inner world of the dungeon. Ophiel, on his shoulder, did the same. Soon the little guy would need to step off, because he was a mana construct and this dungeon would kill him, as most dungeons would do to all ongoing magical effects. For now, though, Erick studied his greater surroundings, with Ophiel on his shoulder.
Grassland in every direction. A dirt road that went toward some hills. And then one more nearby thing that Erick didnât know about.
Behind the [Gate], on the other side of where people came out, there was a squat fort over there. It sat about a hundred meters away from the backside of the entrance. It was off on its own, and Erick wasnât quite sure what to make of it, for no one was headed there for some bizarre reason.
Erick asked a passerby who looked competent, with all his silver pieces, âPardon me. Why does no one go to the castle over there?â
The passerby didnât even look back as he said, âThatâs the start of the Eternal Depths⦠Sorry, you look new and Iâd love to help, but I gotta catch up to my friends. Good luck! Just do the tutorial!â The guy kept walking.
Erick pulled back from further interactions.
He people-watched for a while. Mostly, all he saw were people heading either into the hills, or away from the hills, where black shadows formed doorways leading elsewhere. Sometimes some people stepped off the path, to hunt for what looked to be slime/lizard things, hiding in the green.
The amorphous lizards dashed across the ground, praying that the heavy grass overhead would protect them from the hunting delvers. Mostly, they got away.
People just kept trying to kill them, though.
One guy who was chasing a slime-lizard couldnât quite catch the darned thing, so he flickered through the air, almost like he was airstepping, his bracelet flickering with white light. The guy caught and killed the beastie, and the beastie shattered into light and mana. That mana then soaked into the man, and then into his bracelet. The man smiled.
Erick was rather sure he understood what was happening there, too.
The guy had a bracelet that was mostly dull iron, with a single white gem insert, and the gem had flashed when he did that airstep. When he actually caught the slime lizard, driving a sword through the thing and as the thing popped like broken magic âand not like a living thing at allâ the animal vanished and the guyâs bracelet turned almost cleaner. The gem was brighter, for sure.
And then the guy went back to his friends, who were waiting for him to finish.
Not many people were hunting the slime lizards, but those who were hunting all had some dull bit of metal on them. Successful hunts made their metal shiny again.
They were recharging their metals? Through basic monster kills? Maybe. Seemed logical.
Anyway. Erick silently bade Ophiel farewell, and the little guy fluttered off of his shoulder. Intangible and invisible, the little guy hovered in the air on this side of the [Gate], outside of the way of others, while another Ophiel sat on the roof of the building on the other side of the courtyard, outside the dungeon [Gate] house. Ophiel had line of sight to himself, so if Poi or anyone else needed to send Erick an emergency message, they could. Erick wondered how valid this whole setup was, because Script magics failed deeper into the dungeon and if the mana got too thin⦠Eh. Erick would be fine for a few hours.
If Ophiel revealed himself, things would rapidly turn serious for a great many people here, and they could contact âAshesâ, for sure. Erick soundlessly told Ophiel that and Ophiel fluffed up, prepared for duty.
Erick smiled at that, feeling an inner warmth, knowing that Ophiel could do this task. For a moment, he lingered. Ophiel gave him a salute. Erick chuckled a little, and probably looked like a crazy person to those walking by, but whatever!
And then he turned and walked into the grass, prepared for death, and to fight death off.
And then...
He was in the grass.
No big deal.
Stepping off of the path would have caused some monsters to attempt to kill him over in Quilatalapâs dungeon.
⦠Erick kept walking, right through the smoky line of shadows encircling the safe space around the entranceâ
Erick almost jolted as words appeared in the air before him. There was no box; just words, untethered.
Hello, . Welcome to the Gem Dungeon.
We see you are a new user. There are a great many differences between the Second Script here in the Glittering Depths and the Script out there on Veird. We suggest you try the tutorial, though it is not required. Do you wish to experience the tutorial?
If you have any questions or concerns, or if you wish to engage the tutorial, speak to the dungeon, and the dungeon will respond.
Well that was a change.
âNo blue boxes,â Erick said to himself, feeling some kinda way about that.
⦠He probably would do the tutorial. But first, he wanted to test out some things and he needed to be further out of sight of the traffic at the entrance. So Erick stepped deeper into the tall grass. The green came up to his knees, and slime-lizards scurried around under the tall fronds, but only to get away; nothing attacked.
Out a good fifty meters from the entrance, Erick made sure of a few things before he selected âyesâ to the tutorial. First, he checked out his mana sense, stressing his ability to be âone with the manaâ to his current limit⦠and his range was about 400 meters. Less than usual, but not too much lower than normal. He couldnât mana sense beyond any of the nearby entrances to the first floor, though, and some people had some sort of weirdness on them that completely prevented mana sensing around them, but other than that, mana sense worked exactly how it should.
The mana sense blocking mostly pertained to those who came out of the black doorway to the first floor, which meant that anti-sensing spellwork was probably necessary further down.
Erick supposed in a dungeon devoid of mana, that mana was the most important resource, and so monsters and people would need to learn how to cloak themselves from mana sensing, completely.
Erick suspected the range and usefulness of his mana sense was probably going to go way down, but not too much down, and not because of any actual dungeon restriction, either.
A dungeon could very much limit oneâs mana sense, like they did at the Pit at Stormâs Edge, but that was not normal. The purpose of leaving mana sense alone, as Quilatalap had explained to him a few times before, was to reward those people who actually learned that most basic of skills; not to punish everyone who had the skill, to make that learning useless. It seemed the Gem Dungeon followed Quilatalapâs guidelines more than they followed the guidelines of the Pit, at Stormâs Edge, or other similar places. There were surely places inside the Gem Dungeon where mana sense was actually blocked; security places, and such. But other than that...
If the density of mana went way, way down, which it was supposed to do, Erickâs mana sensing range would go down, too.
Moving on.
For the next test, Erick tried casting a [Force Bolt] through the Script, as he normally would.
Nothing. Not even a flick of mana and a premature spell break. Erickâs mana felt dead to him; it was there, he could feel it, and he could also feel the mana he kept inside his core, but casting as he would with the Script was right out. Not happening.
To be expected, really.
A few people were watching him from over by the entrance, but not too intently; they were new, too, and they were watching everyone, everywhere that they could, just like Erick had been doing minutes ago.
Erick ignored it.
Next, Erick kept his [Water Domain] tight around his core as he flowed his aura out of his core, into the air, to use the mana he kept inside his core to manually cast a spellâ
His Domain-enhanced aura ripped apart before he could extend it more than a centimeter past his skin. All intent was⦠scrubbed from it? Whatever was happening, it was clear that manual casting outside his body didnât work.
Erick could still shape mana inside his body, where his soul fully encapsulated the area where he would work his spells. Interior magic would therefore work. Stuff like [Greater Treat Wounds] would even work, but since the Script was not here, then it would be a rather shitty heal job. Not something to rely upon for anything outside of emergencies, and trying to cast Healing Magic on himself would likely result in cancers. Erick knew he could flex his Domains a lot harder than he was and actually cast normally if necessary, for a spell like [Return], but for now, this was fine.
Erick tried a trick.
He conjured a [Force Bolt] in his mouth, where his soul fully encapsulated the space, and then spat the Bolt onto the ground.
So that was good. Manual casting worked if he could fully enclose the space. He could probably [Benevolence Breath] too, ifâ
Manual caster detected.
Congratulations! You have passed the test for floor 2!
But not really.
You have also found a known vulnerability in our Rules. This vulnerability exists here on the entrance zone, but it does not exist on floor 3 and below. We suggest you donât rely on this method going forward, or else you will have a bad time once the mana saturation falls below naturally fluctuating levels, and your soul covering a space will not protect that space from the Rules of the Glittering Depths.
NOTICE: All mana youattempt to exude into the air will be sucked away by the dungeon soon enough! Use the mana gained inside the dungeon to work magic inside the dungeon!
NOTICE: Since you havenât done the tutorial or gained any meta-irons or meta-diamonds, you will not be able to actually use any real magic beyond this entrance zone. Please try the tutorial to gain your first bits of casting iron and diamonds, to then brave the Glittering Depths!
Well okay then.
So âmouth castingâ wasnât going to get him through all of this, and eventually, even casting inside his body wasnât going to work, because all the mana he tried to flow from his core would be wisped away by the dungeonâ¦
Sooooâ¦
Erick still had his core and all of his mana therein, so he could use any of his Domains and create a space for his own magic to work, but that would be about as bad as trying to cast spellwork out in the middle of spaceâ¦
Which had been horrific.
Heâd save that for an actual emergency.
âLetâs do this how they want,â Erick said, âLetâs do the tutorial.â
The ground opened up.
Erick let himself fall.
- - - -
Erick landed on his feet in the dead end of a white hallway.
His mana sense ended ten centimeters into the walls, floor, and ceiling, which was how it was going to be going forward, Erick thought. Whatever the case with that, the hallway was empty, and it led off into an open room ahead.
Words shimmered into the air.
Welcome, ! Please pick a unique name for yourself, and clearly speak that name to the dungeon, for the dungeon does not know what you are thinking or doing at all.
NOTICE: All commands must be said verbally to be understood by the dungeon.
âAshes Woodfield is my name.â
Accepted! Name is not taken. You are now Ashes Woodfield.
Your current status:
- -
Ashes Woodfield.
Mana Production (MP): 1 per day.
- -
That is your entire Status for now. More parts will unlock later.
Donât worry about having a low MP right now. 10 mana per day is the average mana production for a normal person on Veird, and you will reach that soon.
Your MP here in the Glittering Depths will increase rapidly as you complete challenges and reach new floors, and if you gain a [Meditation] meta-diamond, you can turn that âper dayâ into âper hourâ, just as under the Script.
The current maximum mana production of the deepest delvers in the Glittering Depths is around 100,000 per day.
There is no Health until you get a metamond for Health and can channel Mana into Health.
Erick tried to mentally dismiss the messages in front of him, but nothing happened.
So he looked away, and that did it. The messages vanished.
Erick reconsidered the leaderboards he had seen before. That âmetiron capâ of 3200-ish was a mana well cap, but a personâs mana production was personal⦠Which, yes, thatâs of course how it worked.
Another message popped up.
NOTICE: The tutorial has robust messaging. Robust messaging does not exist inside the actual dungeon, except in special locations. The quantity of messages you receive will go down drastically beyond this tutorial.
NOTICE: Without an [Identify] meta-diamond, you wonât get much information outside of this tutorial.
NOTICE: The robust messaging of the tutorial will change based on your actions herein.
Do you acknowledge these notices?
â⦠I acknowledge these messages.â
Please continue forward into the main testing room. There is little lethality in the tutorial, but it does exist. This is mostly a measure of your own capability for violence.
⦠Erick did as he was told, he supposed, and walked forward into the large room ahead.
The large room was simply that; large and featureless and a dome, about 20 meters in diameter, with no exits except the one he came in froâ
The wall behind Erick slid shut, and now the room was completely featureless.
A different wall opened up on the other side of the room and a standard green slime rolled out. The wall shut again, and then it was just Erick and the slime, each about 18 meters away from the otherâ
The slime rolled toward Erick, menacingly.
Erick almost laughed at the little guy. That little tilt of its tiny core, that little rumple on its front side where it was rolling forward too fast for its slime body to keep up, the way it was moving with purpose; everything about it spoke of menace. Rage and hate.
All that menace in a form barely the size of a toddler.
Erick let it come to him. He let the slime attack a little, but all it managed to do was climb onto his shoe and then flop off when it couldnât climb him at all. It struggled, oh how did it struggle!
âSorry little guy.â
Erick stomped it.
The slime became a splat of green goo that rapidly turned to motes of mana, to vanish into the ether. It wasnât a real monster; just a facsimile of one, like the ones above ground. Erick wondered if there would be any real monsters going forward, or if the entire dungeon was filled with fakes.
Real monsters couldnât exist inside a mana vacuum, after all. If all of the Glittering Depths was a near-vacuum, then⦠Where were the monsters? Because there were surely monsters in a dungeon; thatâs just how it worked.
Erick filed away that query for later, because words appeared in the air.
Test 1 of 5 complete!
MP up! +1 mana production per day!
Erick furrowed his brow at the message. His mana production went up? Just like that?
Well okay then.
Another door opened up and a mangy dog launched into the room. The door shut behind the beast, and the beast yipped and squeaked at Erick. The dog was the size of a large toddler.
It attacked, as best it could, aiming right for Erickâs groin.
Erick slapped the back of the dogâs neck with the edge of his palm. The dog fell to the ground, limp and dead and rapidly turning into mana. A part of Erick was ashamed for killing a dog, even if it was a summoned creature, but there was an instinctive reaction that happened when the beast went for his family jewelsâ
The dog vanished into motes of mana.
Test 2 of 5 complete!
MP up! +1 mana production per day!
Another, different door opened, and out walked a teenager with a big stick and grubby clothes. Erickâs eyes went wide. A person? Well. Person-shaped. Probably not a personâ
The skinny, 40-kilo-at-the-most teenager, rushed at Erick with his big stick. Erick caught the stick, took it from the kidâs grip, hip checked the boy to the ground, and then stepped back, holding the stick; it was his weapon now.
He waited for the kid to attack again.
But the kid just sat there on the ground, and smirked. The kid turned into a splash of broken mana. The big stick remained in Erickâs handsâ
Test 3 of 5 complete!
MP up! +1 mana production per day!
Another, different door opened, and out stepped a full-grown man, the size and shape of Erick. He wore leather armor and had a stick big enough to be classified as a club. That club even had some nails driven into the head and out the other side. It was almost a morningstar.
The man did not rush at Erick; he took a measured walkâ
He exploded into motion, crossing the distance in a matter of a second, his mace swinging down, aiming for Erickâs head.
Erick casually raised his stick and adjusted the course of the manâs attack, opening the manâs side up to a punching counter, which Erick expertly delivered into the space just below the manâs armpit. The man crumpled under Erickâs Strength, his breath stolen from him, and Erick helped him down to the floor. The makeshift-mace skittered across the room, away from both of them.
The man vanished into motes of mana before Erick fully put him down.
Test 4 of 5 complete!
MP up! +1 mana production per day!
A small portion of the wall opened and a floating ball of mana drifted into the room. Without getting close at all the little cloud started throwing [Force Bolt]s at Erick, one right after the other. Multiple Bolts hurtled through the air before the first one even struck, which meant that the cloud-thing was manually casting.
The first Bolt never struck, because Erick raised his stick and intercepted every Bolt. Bolts always went toward center-mass, so it was rather easy enough to navigate those trajectoriesâ
The little cloud adjusted its angle of attack, throwing Bolts wide to let them arc up and out before they came at Erick from oblique angles.
Erick still slapped the Bolts out of the air with his stick, but his stick was rapidly failing him. The stick began to split after seven Bolts, and then outright broke after ten. Erick almost considered getting the nailed mace to fend off the attacks, but he could also just raise his palm and stop the Bolts that way, but neither option would stop the cloud from attacking, and the little cloud didnât seem to be running out of mana at all. In fact, it looked to be building up powerâ
A [Force Beam] lanced out from the cloud and Erick put his hand in the way of the beam so it wouldnât hit his head.
The Beam didnât do shit.
Broken Force spilled into the air; Erickâs innate absolute damage reduction and his [Unbreakable Form] [Personal Ward] were more than enough to handle this level of threat. He could have let the Beam hit his face, directly, and nothing would have happened, but that would be taking a risk he didnât want to take.
The Beam continued to spill its attack directly at Erick for a full 15 seconds, before it sputtered out, and the cloud faded some.
One more Bolt came for Erick, and Erick batted the Bolt away.
The thin cloud vanished into tiny motes of mana.
Test 5 of 5 complete!
Challenge room complete!
MP up! +5 mana production per day!
A chime echoed through the room like the singing of divinity, and then faded.
Tabulating results!
Results collected. Martial ability vastly exceeds minimal parameters. Defense vastly exceeds minimal parameters. Unknown magical capability.
Ashes Woodfield is accepted as a delver.
Current Status:
- -
Ashes Woodfield.
MP per day: 10
- -
Three different doors opened up on the other side of the room, each of them leading to a different hallway.
Beyond those hallways lay rooms exactly like this one. Erick wasnât sure what was supposed to happen, exactly. Obviously he needed to go through a door, but was this room done?
He didnât have to consider his options for very long, because words began to scroll down from the air, informing him of what was going on.
What you experienced in this room was a normal challenge for basic mana gains, and you gained the normal amount of reward for clearing the room, as everyone does who manages to clear the room.
NOTICE: You killed the smaller threats, hesitated to kill the people, and you brushed aside the damage of the force cloud instead of killing it directly. It will not be so easy to gain your rewards later. Later, you must actually kill the threats in a mana challenge room if you wish to claim the rewards.
NOTICE: Whatever personal power you have active now will fade when you go deeper into the Glittering Depths, and you will not be able to brush off a [Force Beam] as easily as you have.
Nothing you fight and kill in the dungeons is real, but the danger is real, and the outcomes of those fights are very real. If this should change, you will be alerted before the change.
If you fail any fight that is stated as a fight, and if a monster looks to kill you, then you will be saved by Glittering Depths Saving Protocol 10 times per month. If you go over this allotment, then you will be killed, as you would be killed in any dungeon. Delvers killed by the Glittering Depths will be subject to a [True Resurrection] and deposited on the grasslands of the entrance.
There are ways to gain power that do not require killing, but you will need to seek them out specifically.
Look now upon your new status, and upon the choices laid out before you in the rooms ahead:
- -
Ashes Woodfield. (10 saves remaining)
MP per day: 10
- -
The words of the message began to fade away as words began to appear in the air above all three different paths forward.
The first pathway was labeled âmartial progressionâ.
The second was labeled âmagical progressionâ.
The third was labeled âdeath this wayâ.
As far as Erick could mana sense, there was nothing in any of the rooms. That would probably change when he made his choice. Whelp! Not much to do except make a choice.
⦠Erick went through door 3â
The doors shut behind him and the door at the end of the hallway shut, too, trapping Erick in the hallway.
Spikes poked out from the walls, each of them aimed at Erickâ
The world flashed blue, and the spikes suddenly retreated.
Erick was prepared to fuck up this part of the dungeon or [Return], if necessary, and he was absolutely sure that a hallway of spikes could not kill him, but he didnât get the chance to prove himself in that way. The danger was over.
A message appeared along with an update to his status, and Erick realized what had happened. He had been âsavedâ.
Lethal damage averted.
- -
Ashes Woodfield. (9 saves remaining)
- -
The door behind Erick opened and the spikes slid into the floorâ
Erick almost taunted the dungeon to come at him for real. But then he decided that there was no need to do that yet.
With the way ahead of him closed and the entrance back to the previous room open, Erick turned around. Words hung in the air as he stepped into the previous room.
Danger is everywhere. Most of the time it is clearly labeled.
... Erick went into door #2, the one for magical progression. This time when the door shut behind him the hallway did not fill with spikes, and the door to the further room remained open. Erick walked through into the larger room, and the door shut behind.
Once again, Erick was locked in a featureless white room.
Six panels slid open in the floor in the middle of the room, and six motes of differently-colored light drifted up from the darkness below. The dots moved through the air, to form an octahedron shape. The top light was white, the bottom was black, and the four lights between those were red, yellow, blue, and magenta. It was the standard elemental array shape and coloring code. Light on top, Shadow on bottom. Fire, Stone, Water, and Air forming four more points between them.
Words appeared.
The number of spells a person can have under the Script is unlimited.
Inside the Glittering Depths a person can also have unlimited spells, but you will find that every meta-diamond socketed into a meta-iron is a cause for weakness in that meta-iron. Mana leaks rather easily from that which is too holey.
Therefore, the maximum number of meta-diamonds anyone can have active at any one time is 10.
Once you find the option, excess meta-diamonds can be stored within the Glittering Depths.
Once you find the option, excess meta-diamonds can be joined to each other in order to attempt to create new spells!
Try to create a basic spell now by joining together two meta-diamonds! Pick and choose and make a basic [Force Bolt]. If you put too many of them together, youâll get a spell thatâs too expensive to cast. Choosing just one meta-diamond will produce a pure variant of a Bolt spell, and be cheap enough to use repeatedly.
NOTICE: This is your only gifted meta-diamond in this tutorial.
NOTICE: Picking Light and Water will make [Rejuvenation] instead of a Bolt spell, which we feel might be what you want, based on your fighting style and actions previously.
NOTICE: The [Rejuvenation] you receive here is not like the one in the Script.
NOTICE: If you forgo this option now, and if you want [Rejuvenation] later, you will need to make [Rejuvenation] yourself. This creation will not be so easy out there in the real dungeon.
The floating bits of light broke away from their octahedral formation to form a line of floating gems, each of them floating about a meter away from each other and sparkling brightly, like beads filled with fractal dimensions.
Erickâs choice was barely a choice at all, especially with that notice at the end; the Glittering Depths had him pegged rather well with his desire for Healing Magics, but not for the reasons it stated.
Undirected Healing Magic was perhaps some of the most dangerous magic possible, because it led to cancers, misalignments, excess blood leading to dangerous pressures, and a bunch of other maladies. Erick had to know how this [Rejuvenation] was different, and exactly how different it was, and if it didnât cause cancers.
Perhaps this [Rejuvenation] was a simple touch of Elemental Healing, applied to the soul and to the body, making for a generalized healthiness. A heavier touch might produce actual healing, but only if used sparingly, and perfectly.
The [Rejuvenation] of the Script was none of that. The Script version of that spell was a heal-over-time applied to Health, to repair the âshieldâ that was Health.
But since the Gem Dungeon didnât have Healthâ¦
Erick had to know how it worked. So Erick went and plucked Light and Water from the air. Both of them felt a little bit like hard gummy bears. Erick held the white and blue gems togetherâ¦
And nothing happâ
Would you like to combine Light and Water together? NOTICE: the other choices will vanish.
âYes. Make [Rejuvenation].â
The unused gems shattered like so much broken magic, and then there was a flash, and the solid, glowing gems in Erickâs hands turned into liquid and flowed into each other. In a rapid moment the two liquid gummy bears became one, blue and white swirling into a bright blue that remained rather dull. Two more moments later, and Erick held a single, marble-like gem made of pale blue crystal with fractals all throughout. It didnât glow at all; it had lost all power.
A divine chime echoed, briefly.
Words appeared in the air.
You have selected [Rejuvenation]!
This is a basic heal-over-time and endurance-increasing spell, but it doesnât heal Health, like in the [Script]. As long as this [Rejuvenation] is empowered with a flow of mana, it will increase the bodyâs natural ability to heal itself. It will not heal someone on the brink of death, but it will allow a person to fight at a low level for a rather long time.
Think less [Treat Wounds] and more âone week of sleep for every nightâs sleepâ.
This is how basic, SAFE Elemental Healing works without the Script, and without gods to help direct that healing. Later on, you will be able to make your own Healing Magics, but according to the statistics we have, whatever Elemental Healing meta-diamonds you create beyond the tutorial, on your own, will simply cause cancers and other malformations.
Use of such disastrous Healing Magics on yourself will cause the dungeon to save you, using up one of your saves. You will be deposited in the entrance zone, and directed outside to receive proper healing.
Use of such Healing Magics on enemies inside the Glittering Depths will probably not cause enough damage, fast enough, to win any sort of fight, though donât take our word for it. Try it, if you wish!
NOTICE: When combined with a Health meta-diamond, [Rejuvenation] will heal Health instead of increase endurance, granting or supporting the Health that others or yourself might already have. Doing this sort of combination will consume the [Rejuvenation]. That means that you canât use the original spell anymore. This goes for all meta-diamonds you find and seek to use with each other.
NOTICE: Unlike in the Script, when meta-diamonds are used to create a higher tier magic, the original is gone forever.
Well that was rather informative!
And it made Erick feel a lot better about choosing [Rejuvenation] as his starter spell. Erick grasped the dull gem in his handsâ
Three doors opened up on the other side of the room. Writing appeared over the options. The first hallway led to âoffensive healingâ while the middle hallway read âsupport healingâ. The third path read âself healingâ.
Other words appeared in the air.
Choose your meta-iron starter.
NOTICE: The form [Rejuvenation] takes will change based on your choice.
Well thenâ¦
Erick had no interest at all in causing âoffensive healingâ, and he was by himself, so⦠Third room it was.
Erick went through the third archway, into the next room ahead.
The door shut behind him and a hole opened up in the expansive white floor ahead. A thin stream of mercury-like metal flowed up from below, splashed upon some unseen ring-like object, and then settled down onto that ring, like iron filings falling upon a magnet. In a flickering second, the splash of liquid metal turned solid, and then expanded a fraction.
It was a bracelet. A dull, metiron bracelet.
Erick walked forward and took the bracelet out of the air and stuck the gem into the metal. Fascinatingly, the metal wrapped around the gem and then settled down, almost like an ooze, or a slime, but more like metal that felt like being not-metal when it encountered something interesting.
Erick was not surprised when a divine chime echoed through the room.
Words appeared.
Congratulations!
You have received your first meta-iron, your first meta-diamond, and you have joined them together!
You have created a Bracelet of [Self Rejuvenation]!
Upon placing the bracelet on your wrist you will feel a chill as the item takes your mana, both to store and to use. Since you only produce 10 mana per day, all of your mana production is going into the item, so this chill will persist until the item reaches saturation. Kill some slimezards in the grasslands for a quick boost of mana to fill up your first bracelet and the drain and chill will vanish.
Your starter bracelet can hold about 100 mana, and the personalized [Rejuvenation] will always be active at a low level on you at all times.
You can also activate the spell, for a quick, temporary healing boost, that will actually heal small wounds. Activating the spell is as simple as calling out the name, and the spell will activate, draining the power of the bracelet in order to power the spell contained therein.n/ô/vel/b//in dot c//om
This need to speak the name for the spell to activate goes for all basic meta-irons.
There are mental-based meta-diamonds that can be joined to any existing spell to allow one to circumvent the need to speak the spell for activation.
Proper aura control can also be used to activate your paired meta-irons and the spells therein.
NOTICE: It will take about 10 minutes to heal from several small cuts or bites. Missing flesh will take longer to heal, and will require a second activation of this magic, preferably after an hour has passed since the last activation.
NOTICE: Overuse of the active healing function will cause the dungeon to save you before you start to develop cancers.
Well that was interesting.
Quite nice of the Gem Dungeon to have all that robust messaging, too; it answered most of his questions about cancers and the like. Erick was rather glad that he went for the third door. This was all working out rather interestingly. Soon enough, Erick would be making his own magic, too, and that thought brought a smile to his face.
Erick put the bracelet on his left wristâ
The metal was cold, and it rapidly got colder as something slicked away from Erickâs body and fell away into the bracelet. Erick had to pause for a moment to try and understand what had just happened, because the thing had not taken his mana directly. It had taken some mana that had overlapped his body without his noticing, until it was gone.
The dungeon had said that this is exactly what would happen, so⦠Erick wasnât worried. The other thing that made him not worry was that Blacksmith had explained earlier that the Gem Dungeon didnât operate on the mana a person actually produced; it operated on the mana a person had won from the Gem Dungeonâs system.
And since all of Erickâs Gem Dungeon mana was currently going into the dull gem, set into the dusty-looking bracelet, of course he was already âemptyâ and âcoldâ. But the bracelet seemed to be doing great.
The gem began to faintly glow as some inner fire began to rekindleâ
The bracelet turned pleasantly warm as a certain kind of heat flowed into Erick. It wasnât the warmth of his missing dungeon mana. It was more like he had taken a shot of espresso. He was already wide awake, but now he felt almost ready to move. He smiled as he inspected the bracelet.
âWell arenât you nifty,â Erick said to himselfâ
Congratulations!
You have completed the tutorial!
As you explore the Gem Dungeon, you will find rooms filled with all sorts of challenges to overcome, with most of those places labeled beforehand. Sometimes the challenge is labeled, and sometimes the reward is labeled instead. Sometimes nothing is labeled at all, and you must find your own way through the thick of it all.
There are many secrets to be found in the more dangerous parts of the dungeon, but risk doesnât always end in reward. Keep in mind your own limits, but push them, too, and gain all you can gain!
SPECIAL NOTICE: In order to progress past floor 1, you must find a spell creation tome and make your own spell, and then you must find the way down to floor 2. Itâs a lot more complicated to create your own spell than what you did here in the tutorial.
Good luck, Ashes Woodfield! Here is your new Status:
- -
Ashes Woodfield (9 saves remaining)
MP per day: 10
Meta-Irons: 100, 0 in storage
Meta-Diamonds: 1/10, 0 in storage
Bracelet of [Self Rejuvenation], 10/100
- -
We hope you enjoy the Glittering Depths!
SPECIAL NOTICE: Escape is always easy outside of dangerous situations. Just call out âEmergency Upside Exitâ and an exit to the entrance zone will be provided. Getting back down to where you were is not nearly as easy, for in escape, you might have given up everything that you might have gained.
Good luck!
NOTICE: robust messaging is now off
A door slid open on the other side of the room.
A familiar grassland waited beyond; it was the entrance zone. In the far distance stood the hills, the Eternal Depths castle, and the black [Gate] entrance to the dungeon itself. People still walked up and down the road leading from that [Gate], headed off to wherever they desired. Erick took one more look around the tutorial area, the featureless white roomâ¦
And then he stepped out onto the grasslandsâ
The door behind him vanished, as though he had stepped through a [Gate]. All was grassland, all around him, knee-high and as dense as an unmowed lawn.
Erick smiled a little bit as he took in all that had just happened.
Overall, he liked that experience back there. It was simple, direct, and full of explanations. Erickâs introduction to the Script of Veird all those years ago had been similar, but Irogh, the Registrar of Spur, had needed to explain a whole lot more to him than he had needed to explain to normal inhabitants of Veird. That conversation had taken hours, and Erick hadnât learned nearly enough in that conversation to do anything on his own until after a month had passed, and after he had become familiar with the Script.
Erick suspected that he would acclimate a lot faster to the Glittering Depths.
Erick turned, and sought out a slimezard, since those were good at replenishing mana. As he looked out across the land, he saw people killing ever-present slimezards right now.
Erick went hunting, too.
He found his prey twenty meters away, having popped out of a hole in the ground that was not there until the slimezard left it. The creatures ârespawnedâ, as Jane would say, rather often. The small creature was at home in the deep grass, slipping and sliding around and sometimes passing directly through the thick undergrowth, but it was not nearly fast enough to escape Erick and a quick stomp.
As the facsimile of a creature vanished into motes of mana, those motes fell into Erick, warming him briefly, before that warmth slicked away into the bracelet on his wrist, leaving him chilled again. The [Rejuvenation] metamond glowed ever so slightly brighter, and the bracelet was a bit less dusty.
Erick checked his âstatusâ to try and see if there was a changeâ¦
Nothing happened at his mental command.
âRight,â Erick said, realizing what he had done wrong. âStatus.â
Words appeared to him.
- -
Ashes Woodfield (9 saves remaining)
MP per day: 10
Meta-Irons: 100, 0 in storage
Meta-Diamonds: 1/10, 0 in storage
Bracelet of [Self Rejuvenation], 20/100
- -
Verbal commands would take some getting used to.
It seemed each slimezard earned him 10 mana, through some sort of soul-resonance and flow system, and then that 10 mana flowed into the bracelet. Erick wasnât sure if thatâs what he expected to happen, but it made sense after the fact. There was probably some sort of [Renew] action happening in there, in order to make the mana adapt through three different systems without much loss⦠Or maybe something else was going on.
Erick would find out later.
After eight more slimezard kills Erickâs bracelet stopped absorbing mana from him and a warmth began to return to his body, though that warmth was already moving on. A person couldnât hold onto mana here in the Gem Dungeon, but metirons could.
The metamond was bright blue and filled with fractal flashes, while the metiron was shiny as silver. With that basic task accomplished, Erick turned his attention to the hills in the distance; where everyone else was going.
He walked that way to see what was what.
- - - -
By happenstance or fate, Erick arrived at the dirt path in front of the entrance just as the woman with the shield and sparkling tunic walked into the dungeon, her charges tailing behind her. As the woman stepped further into the dungeon, her tunic transformed from sparkling crystal to shimmering metal, the links so fine that it almost looked like fabric, while her shield became a slab of silver on her back.
She was talking about what to expect in some part of the dungeon that Erick didnât have enough context to know, but when she looked at Erick she did a double take. She went right up to him, and asked, âYouâre new here, arenât you? And thatâs [Self Rejuvenation] on your wrist. Do you want to join a party?â
Erick paused a little, taking a moment to take in his surroundings again, and this time with a lot more information. First thing he noticed was that a bunch of other people were now looking his way, after the woman had called out his bracelet. A few of the morning delvers heading in or out (perhaps some of them were very late night delvers, actually) perked up, and then they looked Erick over. Two people spied the bit of silver and sky-blue on his wrist, tskâd, then promptly ignored him for whatever reason. Most simply opted to ignore Erick; he was too new, with too few bits of metiron on him, and he wouldnât get very far because most people didnât get far. Maybe. Erick could be misreading some of what he was seeing.
Only the tunic-wearing woman was truly interested in him, for she stood in front of Erick waiting for an answer. Three of her five charges seemed to want Erick to say ânoâ while the other two wanted him to say yes, but they didnât truly care.
The woman was eager, and she seemed honest.
But Erick didnât want to go anywhere with other people right now.
So Erick said, âThis is my first day here and Iâm not looking for a party, but thank you for the offer. I do have a question, if you donât mind answering: Is Healing Magic actually rare enough to be called out like this?â
The woman gave a small, resigned smile. âAhh. Well if you change your mind, just look up the Crystal Raiders in the delverâs hall and leave a message for us with the clerks. Weâre a small but growing group of delvers looking to push far and raise others up to push far with us, because the Glittering Depths can more than support you if you choose to live here, and the only way to trade items between people is to use a grouphall, which is like a guildhall but for groups, like us, the Crystal Raiders.â She explained quickly, âBut anyway. To answer your question: Yes, Healing Magics are rarer than anything else down here, and the tutorial wouldnât have given you the option for [Rejuvenation] if it didnât think you knew how to manually use Elemental Healing. It doesnât even matter if you chose the Bracelet of [Self Rejuvenation] right now, because the fact that you have Healing as your first item means that youâll be able to use Healing Magic elsewhere in the dungeon without causing cancers and the like.
âBecause you can manually make these items, you can find and make some more Bracelets of [Self Rejuvenation] and then sell them to others, making you a rich manâ Well. Locally rich, in this dungeon.
âAs another treat of information: you can turn the [Self Rejuvenation] into [Touch Rejuvenation] easily enough with the right metamonds. The [Aurify] metamond does that, but thatâs a damned mana-sucker once you get down to where the manasphere is thin. A better option is the [Bequeath] metamond, which will allow you to imbue individuals with [Self Rejuvenation] for a time; itâs more limited than the aurify version, but itâs more mana-cost friendly.
âBut if youâre not up for partying, then thereâs no real need to go in those directions.â She smiled brightly, with a faint hint of alcohol on her breath. âI know a lot more than that little bit of information when it comes to the Glittering Depths. You sure you donât want to join us? We could always use more skill.â
Erick returned her smile. âIâm grateful for the explanation and for the hint of where to go next, but my answer is still ânoâ, for now. The name is Ashes Woodfield. It was a pleasure to meet youâ¦?â
âVeracity Speed,â the woman said, without seeming to lie, but who the heck had a name like that? Crazy. Erick almost asked her about her odd name, but she noticed Erickâs doubt, smiled a bit more, and said, âItâs the name Iâm using these days, âAshesâ.â
Erick laughed. â âAshesâ is a perfectly valid name!â
âSure sure sure,â Veracity rambled as she winked. Then she moved on, saying to her charges, and maybe also to Erick a little, âCome along now! Weâre gonna get you all some real starter spells, and work on getting you the pieces to make the truly fun ones, like [Curse Bloom], [Mana Purge], and [Fireball]! Iâm partial to [Fiery Corruption] over [Fireball], though, because single target touch-spells are much more mana efficient once you get past the early levels, where mana density is still high. Any spells that go wide often fail when the mana gets thin, because, like I said earlierâ¦â
Veracityâs voice drifted on the air, like all the other small conversations happening on the main dirt road, from the entrance to the hills. Her charges followed along, one of them muttering, âshe never shuts upâ. A different charge elbowed the one who had disparaged the verbose Veracity, whispering, âYou stop that, Migh.â
Erick watched them go for a moment and felt that if Veracityâs group wasnât so absolutely filled with teenagers, that maybe he would have gone with her. She seemed like a nice enough person.
Erick gave a quick mental look back at Ophiel, and a telepathic check-in. Thankfully, the telepathy-connection worked fine, even in the dungeon, since Ophiel was a part of Erickâs soul; the dungeon didnât seem capable of blocking his omnipresent connection to his [Familiar]s at the moment, and it probably never would. He would probably lose his [Telepathy] connection as he got deeper into the depths, but even in the deepest parts of ArâCosmos and past the Edge of the Script, his [Familiar]s had remained intact.
Here, on the grasslands, where his actual [Telepathy] connection was strong, Poi informed Erick that nothing bad was happening out there right now. Just a bunch of paperwork, for now. They wouldnât even get a meeting with a judge for another 14 days.
So Erick bid Poi luck.
Then he walked down the dirt road, toward the hills in the distance, where open doorways were set into the base of the hills, and shadows lay beyond. Half of the hills were entrances, and half were exits. People vanished into those shadows, in twos and threes, or as singles, and came out in similar-sized groupsâ
Two people rushed out of an exit, calling out for a âJoolâ, yelling their heads off.
Almost as fast as they called out, someone stood up from the grasses over in the field. Everyone who had looked their way during the yelling moved on, and so did Erick. âJoolâ had been [True Resurrection]ed, and so he ended up here, on the grasslands. According to the soft words of the group, that Erick couldnât help but overhear, Jool and his team werenât going to do anymore delving here at all.
It was too hard of a dungeon.
When Veracityâs group of six got to their hill, Veracity told them all to rush in quickly and together, otherwise they would get separated. One of the guys in the group, Migh, almost held back at that, but the one who had elbowed him gripped his hand tight.
Veracity went into the darkness first, followed rapidly by everyone else, linked hand in hand.
Erick picked a different hill and stepped into the darkness.