PAID
Shut Up, Malevolent Dragon! I Don’t Want to Have Any More Children With You
âIt seems like a card that offers a last-ditch chance,â Noa remarked.@@novelbin@@
âIn most cases, if only one wolf and one good player remain, the wolf would win automatically. But with this card, thereâs a glimmer of hope for a comeback.â
In the family games of Werewolf that Noa had played, the good side could only eliminate wolves through voting or by utilizing special rolesâ abilities. So, most of the time, if one wolf and one good player were left, the wolf could easily win.
However, this interactive game differed from traditional Werewolf.
With so many clue cards and item cards available, the game encouraged strategic maneuvering, making it more immersive and suspenseful for the players.
âThen, Noa, you should keep this card,â Helena suggested. âAs the **[Princess]**, your role is crucial. Our tasks revolve around protecting you, so you must survive until the end. And if a wolf remains in the end, you can use this card to try to turn the tables.â
âExactly, big sister, you should hold onto it,â Moon agreed.
Noa nodded and stored the **[Cycle of Desperation]** card safely. âAlright, letâs keep searching for more clues.â
âOkay.â
The three young dragon girls set off once more.
The next few tasks they completed yielded relatively insignificant clues, mostly filling in background details about each characterâs role.
The hints were vague, like thin strands that, even when grasped, didnât lead to any substantial insights.
They spent the entire evening moving from task to task.
With two hours left until the 8 PM meeting, Noa suggested they return to their rooms for a quick meal before continuing.
Moon and Helena agreed without hesitation.